Out of their cataclysm but one poor Noah dare hope to survive.

blizzard, melmoth, wild speculation 3 Comments »

The stampede across the gaming news savannah by the raucous rampaging herd of wildebloggers was dramatically split yesterday by the sudden and unexpected appearance of the Blizzard Speculation Lion, which leaped into the midst of the unsuspecting herd, sending groups off in wildly tangential directions, their eyes rolling around in their heads as they simultaneously tried to avoid being trampled by their fellow wildebloggers and to also stay ahead of the Speculation Lion itself. As such there has been a fair bit of discussion as to what Blizzard’s trademarking of the word ‘Cataclysm’ might mean.

Now if I was a Blizzard marketing monkey the first thing I’d do is take note of this manic phenomenon that occurs whenever their company so much as twitches its majestic mane, and then I’d go off and start trademarking random words from the dictionary, just to mess with the heads of everyone. I’d probably reserve the word ‘pogonophobia’ to start with, and then go from there.

Others have speculated, even before this latest fuelling of Blizzard’s perpetual hype machine, as to what might happen in the next World of Warcraft expansion:

“For the next expansion, the whole of old Azeroth gets a phasing makeover, we become servants of the scourge in a very dark setting.” — Spinks

Now just as a casual observation - because we don’t want to invoke the wrath of the rightfully snarkful - if such an expansion as that described above were to happen it would be quite the cataclysmic event wouldn’t you say? Also, were it to happen, it would solve the ‘nobody cares about the 1-60 game anymore’ problem for World of Warcraft, with Old Azeroth simply being made to go away, it being replaced with a freshly scourged Azeroth.

In the house of the Old Gods:

“Hi honey, I’m home! MMmmm, something smells nice!”

“Be down in a minute! Oh, and there’s some freshly scourged Azeroth cooling on the window sill.”

“Oooooo! Can I have a slice now?”

“Ok, but mind you don’t burn yourself on the Kalmidor, it’ll still be piping hot.”

And finally, if such an expansion did happen to be on the cards, I would casually observe that a really rather funky way to introduce it would be to do ‘flash-forwards’. Use that oh-so-clever phasing technology to have sections of the scourged Azeroth appear for shortish periods of time at random; have it last an hour or so, in order for those players who aren’t online to have a chance to be notified by friends and get themselves in to the game to witness it. Then revert back to the original Azeroth again, but perhaps leaving a little of the portent remaining: a few charred corpses in the streets, say. The added bonus is that because this would only affect the original 1-60 content of Azeroth, those elements of gaming society who don’t like to have their game time interrupted with inconveniences such as story telling and world changing dramatic events - as mused upon elsewhere recently - will not be effected.

As an aside, while speaking of using phasing for fun and profit: I’m really intrigued as to whether pjharvey’s mind-fondling idea of what I’d dub ’socially networked phasing’ would work in its attempt to remove server boundaries between player populations.

Anyway, there’s no evidence as to what, if anything, the trademark of ‘Cataclysm’ might mean to Blizzard. It could simply be the marketing department deciding to have a bit of fun with the community after having returned from a particularly lengthy liquid lunch, but I found it fun to let the idea-ball roll around the roulette wheel of my inner mind, and when it finally came to rest, ‘cataclysmic scourging of Azeroth with portentous flash-forwards’ was the slot that it landed in. As such, I’ve reported the result here to you in order to see if it’s a winner.

Posted by Melmoth at 3:16 pm

Twittereview: Battlefield Heroes.

battlefield heroes, melmoth, twittereview 5 Comments »

Battlefield Heroes is a fun game with a great sense of humour, and also perfectly demonstrates why you don’t mix RMT and FPS players. EVER.

Posted by Melmoth at 10:22 am

A Gaikai walks into a bar.

gaikai, melmoth, mmo No Comments »

There’s a been a fair bit of a herd stampede across the blog savannah of late with regards to the new Gaikai game streaming service, especially the demo presented by David Perry which shows, among other games, World of Warcraft and EVE being streamed into a browser and looking rather splendid. In fact the technology looks stunningly impressive, and if the quoted average of 1Mb/s bandwidth usage holds true, then it also begins to look entirely feasible too.

My one thought - having only seen the demo so far - is that one of the advantages touted about the system is that there’s no need to install and maintain a client, it’s all there on the cloud server and ready to play. That’s an excellent feature when it comes to your standard PC game; however, for MMOs this isn’t necessarily a good thing, since very few people actually play an MMO without making modifications to the client in the form of AddOns and permitted second-party software. It will be interesting to see if Gaikai have considered this, or whether enough people will want to play MMOs on Netbooks and in their web browser to put up with a vanilla install of the game. One would think that Gaikai have considered a way to store ’save game’ information and the like, but AddOns are another story entirely - my AddOns directory is huge, for example, not of inconsiderable size - and so I’ll certainly be reading around the topic some more to see if they’ve come up with a solution to this issue.

However, considering that (if the promotional hype is to believed) they’ve solved the more challenging issues surrounding the concept of streaming video games, I imagine that allowing players to customise their virtual MMO install is probably not going to be a massive problem.

Posted by Melmoth at 6:37 am

Queues brothers.

lyrics, melmoth, mmo 3 Comments »

Patchin’, patchin’, patchin’
Though the modem’s smokin’
Keep them players patchin’
Untried!
Nerf and fix and update,
Developers they conflate,
Everythin’ the forums had decried.
All the things we’re missin’,
Class updates, tweaks, balancin’,
Been delayed so now we know they lied.

CHORUS
Load ‘em on, patch ‘em up
Patch ‘em up, load ‘em on
Load ‘em on, patch ‘em up
Untried.
Nerf ‘em out, grind ‘em in,
Grind ‘em in, nerf ‘em out,
Nerf ‘em out, grind ‘em in
Untried!

So, Lord of the Rings Online is updating in the background at the moment.

Posted by Melmoth at 3:58 pm

Thought for the day.

lotro, melmoth, mmo, tftd 4 Comments »

If there’s one thing you’re guaranteed to hear in Lord of the Rings Online it’s ‘Let us Hunt Some X’.

for X in 1 to ALL_ANIMALS_GREAT_AND_SMALL

And where Us means You.

Honestly, it’s like the bastard offspring of Hemet Nesingwary and Hunter Van Pelt moved to Middle Earth and spent the First and Second age having an incestuous love-in, before finally unleashing the resulting deranged generations upon the world.

Posted by Melmoth at 9:12 pm

Time gentlemen, please.

melmoth, mmo, swtor 6 Comments »

One of the interesting debates with respect to Star Wars: The Old Republic, or TOR as it’s supposed to be referred to, but then I have to add “blimey Mahwey Poppin’s” after it, and then I break out into the whole Chim Chimney routine, which gets a bit dull after a while, especially trying to get back down from the neighbour’s rooftop for the fourth time in a row. Anyway, one of the interesting morsels of information that Bioware has dangled tantalisingly above our heads and let us jump for with clamouring maws is the fact that TOR (blimey Mahwey etc.) is set approximately three thousand five hundred years before the original films.

I wonder if it’s not perhaps a little too far back?

I understand that they’ve done this to give themselves room to manoeuvre with respect to the Star Wars IP, but honestly, how much room do you really need? Think of the human race’s history, from today and reaching back three thousand five hundred or so years. Consider all the things that have been and gone in that time. If, for example, there are starship manufacturers from the original Star Wars films back in the time of TOR, it’s like having Mr Horus’s Olde Egyptian Pyramid Shoppe still building pyramids today; admittedly they’d look a bit different now, they’d be all futuristic and cube shaped. However, the Star Wars universe has always been a very futuristic setting, it’s a weird mix of technology, religion and tribal shamanism, and it may perhaps be a reflection of the enduring nature of a suitably advanced intergalactic society. We have no experience of this, as of yet, so perhaps such a thing is indeed possible.

It’s amazing, however, that in three thousand five hundred years no manufacturer has managed to come up with a voice synthesizer chip for an R series droid.

The Jedi and Sith I can sort of believe, however. Ok, I think that the ol’ lightsaber might have been adapted a little more in the three millennia that we’ve witnessed it, and that the Grand Master Jedi Tailor might have come up with something a little more inspiring than incontinence brown for the colour scheme of the greatest fighting order the galaxy has ever seen in the meantime, but perhaps it’s something that can be happily overlooked. One just has to look at our religions, some of which have been going for a thousand years or more, to see that they are one of those rare things that man has invented which can endure across vast spans of time.

It will certainly be interesting to see how Bioware approach this problem, to make the game feel both Star Warsy enough and at the same time alien enough that fans will not begin to wonder when exactly they’re going to get to meet Darth Vader or fly the Millennium Falcon. Although in the case of the latter, the clue is perhaps in the name.

Posted by Melmoth at 3:40 pm

They shall also strip thee out of thy clothes, and take away thy fair jewels.

gadgets, melmoth, wtf 3 Comments »

Whilst browsing through the Battlefield Heroes FAQ I came across this gem instead of any useful information:

QUESTION
I took off all my Hero’s clothes. But when I enter the game, I’m fully clothed again. What’s the deal?

ANSWER
Even if you strip off all of your Hero’s clothing, your character will, by default, have the items applied to his empty slots when he enters the game.

If you want to play the game without a shirt, or in your underwear, you will need to purchase the Naked Chest and/or Naked Legs items from the Store and equip them in the appropriate slot.

Yes, they’re going to make you pay to take off your pants, it’s like a kind of strange inverse stripping where you pay to take off your clothes and horrify others with your fleshy extremities.

Welcome to the wonderful world of micro transactions.

Posted by Melmoth at 8:25 pm

Top Gear.

aion, melmoth, mmo No Comments »

Some say that she can lick her own back.
And that she once opened a coconut using only her thighs.

All we know is that she’s called The Trib.

She's called Tri Badism.

Oh, and she fights in leopard print leggings. We know that too. With two swords. And high heels. And… I’ll be right back…

It’s a very pretty game, and I don’t just mean the character designs and their outfits. The whole world (that which I’ve seen) is fabulously realised and very attractive. However, having dabbled only in the latest beta weekend - and then only finding time for about an hours worth of play - I haven’t had enough opportunity to play in order to know whether it’s that sort of forced ‘beauty pageant’ beauty which is essentially vacant underneath, or whether it also has a PHD in complicated surgery, likes rugby, a good pint of bitter, is able to name all the characters from Twelfth Night and can kick one’s buttocks in Soul Calibur and in real life.

So far it’s very much of the standard fare from what I’ve seen: not a bad thing per se, but I’ll be interested to see if it has any tricks up its sleeves beyond the accomplished starter area shimmer and shine.

Don't be deceived, she's the one that will be doing all the stabbing.

It’s certainly one to keep an eye on. To find out if that outfit gradually transforms into a full-on ‘Olivia Newton-John in the Grease finale’ number, if nothing else.

Posted by Melmoth at 5:40 pm

Honestly, I put half a Mars bar in the glove box once and he chased me around the garden with a bit of wood.

burnout paradise, console club, games, melmoth 4 Comments »

In a move which can only be seen as a deliberate affront to a small collection of individuals who come together on a Tuesday evening to play console games, Microsoft have decided to update their XBox Live service today, taking it offline to apply the first of what I imagine to be a number of patches which will update the system with the shiny new features announced at their conference at this year’s E3, thus ushering in a new world order, global peace and hence delivering the catalyst to mankind’s colonisation of the stars. Or some streaming HD video and a new dashboard skin, depending on who you speak to.

This is doubly treacherous as the Console Club… No. Sorry, no. No, I just can’t do it any more. It’s that name - Console Club - it just does not do our little group of gaming geeks justice. It needs more power, more marketability. It needs to project the noble nature of our little band of beings. We need a name that other gamers will come to recognise with a mixture of awe and fear. Now, I’ve had a look around at the gaming industry and observed how their naming conventions work, and clearly the trend is to associate a brand name with the game’s title to give it more impact. I look at games like Tom Clancy’s Splinter Cell, Tony Hawk’s American Wasteland or American McGee’s Alice and I see imposing, impactful names that strike a chord deep within the gamer psyche.

So where was I? Oh yes, so this update to XBox Live is doubly treacherous to Jon Shute’s Console Club[TM] because, since the time of our last gathering, that stalwart enabler of our eight-player tenuously co-operative pleasure, Burnout Paradise, has been updated with the new Big Surf Island downloadable content expansion. Therefore we have all individually been driving around, grabbing the time when we can to ‘burn’, and indeed ‘out’, around the new zone. We’ve all been twitterating about our enjoyment of the ludicrously large and improbably placed jumps that are dotted all over the island, but have yet to arrange a gathering of the eight regular players in order to experience that exquisite sense of enjoyment that only occurs when one leaps at one hundred and fifty miles an hour from the roof of a multi-story car park, only to realise too late that seven other people have had the same idea, but from an adjacent building and in the opposite direction. Paradise City doesn’t need traffic lights, it needs air traffic control.

So Burnout has been on my mind today, and in considering the joys of the game my mind wandered off the general path, got lost in the forest of ponderings, tripped on the roots of curiosity and fell into the thorny bush of idiosyncrasy. Eventually it made it back home long after dark, cut, bruised and exhausted but with a new outlook on the game, struck by the light of revelation as it struggled its way out of that dark place, and like a messiah it preached its new insights to me, to whit:

Where the blazing arse are all the pedestrians in Burnout Paradise?

The city of Paradise is indeed a meticulously crafted adventure playground for cars, but there are simply no people to be found. Not a one. This might not seem so curious until one considers that there is plenty of other road traffic. Oh yes, road traffic abounds, specifically it is to be found in precisely all the wrong places: on the apex of that corner you’re trying to negotiate at eighty miles an hour, sideways, whilst trying to fend off two other racers and looking in your rear view mirror for others. When you’re trying to take that intersection flat out in order to hit the jump beyond it at maximum velocity, why of course there’s a sudden surge of traffic all desperately needing to cross at a tangent to your path at the same time. And it often seems as though there’s always a city-wide emergency radio broadcast that all traffic must exit the highway at the exact same junction that you’re currently approaching at two hundred miles an hour, with your tail pipes on fire, and the entire offside of your car missing.

So here we have this detailed city, clearly heavily populated as evidenced by all the idiots in cars who just don’t seem to comprehend that you’re trying to get up enough speed to do a triple barrel roll over the railway and you don’t have time to mess about with petty contrivances such as driving on the correct side of the road, or even on the road. So where are all the pedestrians? One might think that they may not approve of these highly skilled street racing drivers who yes, admittedly, occasionally make the odd error in judgement and end up driving along the pavement. At one hundred and eighty miles an hour. On their roof. On fire. But there’s plenty of pavement in Paradise, surely we can all share? Perhaps it’s due to this slightly fiery cross traffic that the pedestrians are hiding in the buildings and making mad dashes from place to place when there are no Mad-Max-like V8-powered death machines within a ten mile radius. This most certainly isn’t the case, however, and I should know: I’ve checked out the interiors of many a building as I’ve shot through the front entrance in a flaming ball of gasoline and nitrous oxide, and there wasn’t a charred corpse to be found amongst the wreckage, no siree bob. There’s simply nobody around.

My theory? Zombie apocalypse.

No really, zombie apocalypse, it explains everything. Bear with me here. So at some point in the recent past there was a viral outbreak in Paradise City, now this makes sense from a dramatic point of view: where else would a zombie virus first make its way into the world than in a place called Paradise? It’s the sort of unoriginal irony that Hollywood bigwigs love to roll around and rub themselves in, like a small dog in horse manure. And in the grand tradition of all ‘great’ movies, I can then continue my exposition with “We’re not sure what happened next, how we came to be this way (because it would probably rip a horrid great hole in the plot of this film, and we’re condescending enough to think that you won’t see it if we don’t spell it out for you explicitly)”. So we’ve now established that there was a viral outbreak and that people were all turned into zombies. Except… for those in their cars! See? It’s brilliant! Ok, ok, so basically everyone lives in their cars now and all the zombies are dead because they all got run over by a car at some point or other. Nobody is brave enough to leave their car in case the virus is still out there, so everyone is content to just carry on their lives from within their car. Admittedly everyone being in cars all the time does make it more awkward for some: traffic cops are swamped with work, and this probably explains why the eight current regulars of Jon Shute’s Console Club[TM] get away with such highway hijinks without punishment. Pulling at a nightclub just isn’t the same, especially if you were hoping to stick your fuel nozzle in their petrol tank, as it were. Not to mention that when the recent preliminaries for the Olympic Games were held in Paradise City certain events had to be cut, including all swimming events after the first race ended in eight drownings. On a brighter note though, world records were smashed in the 100 meters, 200 meters and 800 meters, and the long jump finalist has yet to actually land. You’ve got to love those Burnout Paradise Super Jumps.

So there we have it, the reason for no pedestrians in Burnout Paradise is all due to a zombie apocalypse.

And the reason you had to suffer through this drivelling insanity is all due to Microsoft taking XBox Live offline on the day that Jon Shute’s Console Club[TM] convene for their high speed sideways shenanigans. If you catch my drift.

Posted by Melmoth at 11:27 am

Thought for the day.

melmoth, mmo, tftd, wow 7 Comments »

Blizzard will announce a new expansion for World of Warcraft some time in the foreseeable future, others have speculated on where this next expansion will take players. I, on the other hand, simply have a burning desire.

I want the next epic class to be the Pandaren Brewmaster, with all the pandary, kung fooey, brewery, awesomeness that that would entail.

You can’t defeat me! You… you’re just a big… fat… panda!

I’m not a big fat panda. I’m *the* big fat panda.

Posted by Melmoth at 1:06 pm
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