Out of their cataclysm but one poor Noah dare hope to survive.

blizzard, melmoth, wild speculation 3 Comments »

The stampede across the gaming news savannah by the raucous rampaging herd of wildebloggers was dramatically split yesterday by the sudden and unexpected appearance of the Blizzard Speculation Lion, which leaped into the midst of the unsuspecting herd, sending groups off in wildly tangential directions, their eyes rolling around in their heads as they simultaneously tried to avoid being trampled by their fellow wildebloggers and to also stay ahead of the Speculation Lion itself. As such there has been a fair bit of discussion as to what Blizzard’s trademarking of the word ‘Cataclysm’ might mean.

Now if I was a Blizzard marketing monkey the first thing I’d do is take note of this manic phenomenon that occurs whenever their company so much as twitches its majestic mane, and then I’d go off and start trademarking random words from the dictionary, just to mess with the heads of everyone. I’d probably reserve the word ‘pogonophobia’ to start with, and then go from there.

Others have speculated, even before this latest fuelling of Blizzard’s perpetual hype machine, as to what might happen in the next World of Warcraft expansion:

“For the next expansion, the whole of old Azeroth gets a phasing makeover, we become servants of the scourge in a very dark setting.” — Spinks

Now just as a casual observation - because we don’t want to invoke the wrath of the rightfully snarkful - if such an expansion as that described above were to happen it would be quite the cataclysmic event wouldn’t you say? Also, were it to happen, it would solve the ‘nobody cares about the 1-60 game anymore’ problem for World of Warcraft, with Old Azeroth simply being made to go away, it being replaced with a freshly scourged Azeroth.

In the house of the Old Gods:

“Hi honey, I’m home! MMmmm, something smells nice!”

“Be down in a minute! Oh, and there’s some freshly scourged Azeroth cooling on the window sill.”

“Oooooo! Can I have a slice now?”

“Ok, but mind you don’t burn yourself on the Kalmidor, it’ll still be piping hot.”

And finally, if such an expansion did happen to be on the cards, I would casually observe that a really rather funky way to introduce it would be to do ‘flash-forwards’. Use that oh-so-clever phasing technology to have sections of the scourged Azeroth appear for shortish periods of time at random; have it last an hour or so, in order for those players who aren’t online to have a chance to be notified by friends and get themselves in to the game to witness it. Then revert back to the original Azeroth again, but perhaps leaving a little of the portent remaining: a few charred corpses in the streets, say. The added bonus is that because this would only affect the original 1-60 content of Azeroth, those elements of gaming society who don’t like to have their game time interrupted with inconveniences such as story telling and world changing dramatic events - as mused upon elsewhere recently - will not be effected.

As an aside, while speaking of using phasing for fun and profit: I’m really intrigued as to whether pjharvey’s mind-fondling idea of what I’d dub ’socially networked phasing’ would work in its attempt to remove server boundaries between player populations.

Anyway, there’s no evidence as to what, if anything, the trademark of ‘Cataclysm’ might mean to Blizzard. It could simply be the marketing department deciding to have a bit of fun with the community after having returned from a particularly lengthy liquid lunch, but I found it fun to let the idea-ball roll around the roulette wheel of my inner mind, and when it finally came to rest, ‘cataclysmic scourging of Azeroth with portentous flash-forwards’ was the slot that it landed in. As such, I’ve reported the result here to you in order to see if it’s a winner.

Posted by Melmoth at 3:16 pm

The common seed within which all these fabulous beings slumber in embryo is taxation

games, mmo, zoso 4 Comments »

Van Hemlock’s podcast question of the week on Twitter a while back was “[Podcast Q] Fed up with the usual Tank, Healer, DPS and Crowd Control. What new class or role shall we make a requirement for group work?”, and I suggested “Accountant, Lawyer and/or Clerk. The paperwork of most groups is frankly shoddy, auditors wouldn’t be at all impressed.”

Unbeknownst to me Anarchy Online actually had a Bureaucrat class that they mentioned on the podcast, which sounded quite fun. Still quite combat oriented, though, rather than focusing on the form-filling, so perhaps a missed opportunity, as what games really need is some decent paperwork (a field in which they’ve been lacking for quite a while).

Most MMOGs have some form of economy, from a simple auction house or crafting and sales mechanism to the pan-galactic complexity of EVE, but none of them offer true challenge or enjoyment to real cognoscenti. Take Warhammer Online, for example; it has a guild tax mechanism, where guild leaders can set a tax rate such that a percentage of a guild member’s cash loot is automatically siphoned off to the guild vault. What sort of nonsense is that? Do Magic Tax Pixies oversee all looting, and instantaneously teleport the precise tax amount to the vault? It’s utterly immersion breaking. What should happen is that, once a year, players assess their overall income of the previous tax year, including cash directly pilfered from the pockets of dead opponents, the sale of items to vendors, the sale of items to other players, the cash value of magical weapons and armour (factoring in depreciation), with deductions allowed for work-related items (not applied to cosmetic clothing) and complete schedules B-H (excepting D) of Form 20381 (revision ii) (unless self-employed, in which case schedules A-K apply twice, and schedules D-Q once, or a contractor, in which case Form 2038i (revision 11) applies), and submit those to the Guild Treasurer along with a cheque or postal order of the amount owed. Doesn’t that sound *much* more exciting? Then there are the flat fees applied to auction house sales, when clearly a superior option would be a multi-tiered set of taxation rates including Value Added Tax that would apply to chocolate covered rations but not conjured rations or beverages, leading to hotly disputed court cases over whether a chocolate covered beverage should be zero-rated or not.

Then there’s housing in EverQuest 2. A flat fee to buy and fixed weekly rent? Where’s the thrill of deciding between a variable rate offset or a fixed rate endowment or capped rate repayment mortgage? The option of becoming a landlord, and renting out shoddy properties to other players at exorbitant rent? Surely it can’t just be me who sees the appeal of a Not Very Independent Financial Advisor class, nefariously steering clients towards inappropriate products that offer large commissions while avoiding ombudsman investigation.

Finally, World of Warcraft recently announced they would be allowing players to change faction. Bravo, I say, about time! I do worry, though, that they’ll implement this through some half-arsed “give us a few quid and pow!, faction changed” mechanism, I’m desperately hoping they take the opportunity to present players with an all-action immigration process, where initially there’d be a complex scoring system, assessing the desirability of a player to their prospective new faction, considering factors such as age, class, equipment and ability to correctly use punctuation. Should the required criteria be met a series of interviews with low level functionaries at the consulate would follow, each requiring identical forms to be filled out (in triplicate) and stamped by at least four other departments. Successful presentation of correctly completed and stamped forms at a desk, only open between 9am and 10.17am on two randomly selected days of the week, appointments not possible so you have to stand in the queue, would give a 17% chance of acquiring a visa allowing travel to your new faction. Once there, an epic quest chain would become available with a residency permit being the ultimate reward, though with only a month to achieve it you’d better get a move on, or face deportation back to your old faction. I’d definitely resubscribe for that.

Posted by Zoso at 6:56 am

Twittereview: Battlefield Heroes.

battlefield heroes, melmoth, twittereview 5 Comments »

Battlefield Heroes is a fun game with a great sense of humour, and also perfectly demonstrates why you don’t mix RMT and FPS players. EVER.

Posted by Melmoth at 10:22 am

A Gaikai walks into a bar.

gaikai, melmoth, mmo No Comments »

There’s a been a fair bit of a herd stampede across the blog savannah of late with regards to the new Gaikai game streaming service, especially the demo presented by David Perry which shows, among other games, World of Warcraft and EVE being streamed into a browser and looking rather splendid. In fact the technology looks stunningly impressive, and if the quoted average of 1Mb/s bandwidth usage holds true, then it also begins to look entirely feasible too.

My one thought - having only seen the demo so far - is that one of the advantages touted about the system is that there’s no need to install and maintain a client, it’s all there on the cloud server and ready to play. That’s an excellent feature when it comes to your standard PC game; however, for MMOs this isn’t necessarily a good thing, since very few people actually play an MMO without making modifications to the client in the form of AddOns and permitted second-party software. It will be interesting to see if Gaikai have considered this, or whether enough people will want to play MMOs on Netbooks and in their web browser to put up with a vanilla install of the game. One would think that Gaikai have considered a way to store ’save game’ information and the like, but AddOns are another story entirely - my AddOns directory is huge, for example, not of inconsiderable size - and so I’ll certainly be reading around the topic some more to see if they’ve come up with a solution to this issue.

However, considering that (if the promotional hype is to believed) they’ve solved the more challenging issues surrounding the concept of streaming video games, I imagine that allowing players to customise their virtual MMO install is probably not going to be a massive problem.

Posted by Melmoth at 6:37 am

Queues brothers.

lyrics, melmoth, mmo 3 Comments »

Patchin’, patchin’, patchin’
Though the modem’s smokin’
Keep them players patchin’
Untried!
Nerf and fix and update,
Developers they conflate,
Everythin’ the forums had decried.
All the things we’re missin’,
Class updates, tweaks, balancin’,
Been delayed so now we know they lied.

CHORUS
Load ‘em on, patch ‘em up
Patch ‘em up, load ‘em on
Load ‘em on, patch ‘em up
Untried.
Nerf ‘em out, grind ‘em in,
Grind ‘em in, nerf ‘em out,
Nerf ‘em out, grind ‘em in
Untried!

So, Lord of the Rings Online is updating in the background at the moment.

Posted by Melmoth at 3:58 pm

Reviewlet: Spook Country by William Gibson

books, reviewlet, zoso 3 Comments »

I started reading William Gibson in the late 90s, by which time Neuromancer was a strange mix of past, present and future; possibly as a result I preferred his Bridge trilogy. When Pattern Recognition came out I didn’t pick it up; I’m not really sure why, possibly from a snap first impression that it was something to do with advertising. Spook Country, on the other hand, sounded much more like it; espionage fiction had been a bit quiet since the end of the Cold War.

Typically for Gibson, Spook Country kicks off in median res, the first few chapters being slightly hard work as you assimilate the main characters, then it’s off on the trail of a container via virtual locative art, medieval history filtered through tranquillizers and the orishas of Santeria, ending with almost as many questions as you started (albeit different ones). Gibson’s prose is as vivid as ever, and on the whole I thoroughly enjoyed Spook Country, though the “lead singer of a cult indie band” background of the lead character jarred slightly.

For a slightly more acerbic (but obviously spoilertastic) take, it’s also the feature of one of The Guardian’s rather excellent Digested Reads.

Posted by Zoso at 1:49 pm

Thought for the day.

lotro, melmoth, mmo, tftd 4 Comments »

If there’s one thing you’re guaranteed to hear in Lord of the Rings Online it’s ‘Let us Hunt Some X’.

for X in 1 to ALL_ANIMALS_GREAT_AND_SMALL

And where Us means You.

Honestly, it’s like the bastard offspring of Hemet Nesingwary and Hunter Van Pelt moved to Middle Earth and spent the First and Second age having an incestuous love-in, before finally unleashing the resulting deranged generations upon the world.

Posted by Melmoth at 9:12 pm

Time gentlemen, please.

melmoth, mmo, swtor 6 Comments »

One of the interesting debates with respect to Star Wars: The Old Republic, or TOR as it’s supposed to be referred to, but then I have to add “blimey Mahwey Poppin’s” after it, and then I break out into the whole Chim Chimney routine, which gets a bit dull after a while, especially trying to get back down from the neighbour’s rooftop for the fourth time in a row. Anyway, one of the interesting morsels of information that Bioware has dangled tantalisingly above our heads and let us jump for with clamouring maws is the fact that TOR (blimey Mahwey etc.) is set approximately three thousand five hundred years before the original films.

I wonder if it’s not perhaps a little too far back?

I understand that they’ve done this to give themselves room to manoeuvre with respect to the Star Wars IP, but honestly, how much room do you really need? Think of the human race’s history, from today and reaching back three thousand five hundred or so years. Consider all the things that have been and gone in that time. If, for example, there are starship manufacturers from the original Star Wars films back in the time of TOR, it’s like having Mr Horus’s Olde Egyptian Pyramid Shoppe still building pyramids today; admittedly they’d look a bit different now, they’d be all futuristic and cube shaped. However, the Star Wars universe has always been a very futuristic setting, it’s a weird mix of technology, religion and tribal shamanism, and it may perhaps be a reflection of the enduring nature of a suitably advanced intergalactic society. We have no experience of this, as of yet, so perhaps such a thing is indeed possible.

It’s amazing, however, that in three thousand five hundred years no manufacturer has managed to come up with a voice synthesizer chip for an R series droid.

The Jedi and Sith I can sort of believe, however. Ok, I think that the ol’ lightsaber might have been adapted a little more in the three millennia that we’ve witnessed it, and that the Grand Master Jedi Tailor might have come up with something a little more inspiring than incontinence brown for the colour scheme of the greatest fighting order the galaxy has ever seen in the meantime, but perhaps it’s something that can be happily overlooked. One just has to look at our religions, some of which have been going for a thousand years or more, to see that they are one of those rare things that man has invented which can endure across vast spans of time.

It will certainly be interesting to see how Bioware approach this problem, to make the game feel both Star Warsy enough and at the same time alien enough that fans will not begin to wonder when exactly they’re going to get to meet Darth Vader or fly the Millennium Falcon. Although in the case of the latter, the clue is perhaps in the name.

Posted by Melmoth at 3:40 pm

They shall also strip thee out of thy clothes, and take away thy fair jewels.

gadgets, melmoth, wtf 3 Comments »

Whilst browsing through the Battlefield Heroes FAQ I came across this gem instead of any useful information:

QUESTION
I took off all my Hero’s clothes. But when I enter the game, I’m fully clothed again. What’s the deal?

ANSWER
Even if you strip off all of your Hero’s clothing, your character will, by default, have the items applied to his empty slots when he enters the game.

If you want to play the game without a shirt, or in your underwear, you will need to purchase the Naked Chest and/or Naked Legs items from the Store and equip them in the appropriate slot.

Yes, they’re going to make you pay to take off your pants, it’s like a kind of strange inverse stripping where you pay to take off your clothes and horrify others with your fleshy extremities.

Welcome to the wonderful world of micro transactions.

Posted by Melmoth at 8:25 pm

Reviewlet: Guitar Hero Greatest Hits

games, plastic instruments, reviewlet, zoso 2 Comments »

In a shocking turn of events, the European release of Wii Rock Band 2 has been put back again. Current estimate from game.co.uk is 31st July; a Harmonix developer has posted “… we ran into several technical issues that required attention before the game could be finalized”, which I believe may be a code for “we sent a second raft to try and find the first, and located it beached upon the shore of the lost island of Atlantis. Namor the Sub-Mariner is looking a bit miffed about the whole business.”

Still, not to worry, I’ve still got the latter half of the Guitar Hero: Metallica setlist to conquer (quite chuffed about passing One the other day), and Guitar Hero Greatest Hits has just turned up in the post too. Known as Guitar Hero Smash Hits in the US, presumably renamed to avoid the kids/teen pop magazine connotations of the name in the UK, Greatest Hits follows hot on the heels of Metallica, but with less Metallica, and… er… more Hits. That are Great. With 48 songs taken from previous Guitar Hero games, Greatest Hits is probably one to avoid if you’re only interested in playing the plastic guitar and have played the other games extensively. If, on the other hand, you only came into the series with Guitar Hero World Tour, it’s a good way of getting a bunch of rather excellent songs, and with full band support.

Greatest Hits has all the good stuff of World Tour like customisable characters and instruments, and keeps the Metallica approach to the career in which you need to achieve a certain number of stars over all songs in a tier to progress, rather than having to play through absolutely everything, which works rather well. There seems to be some sort of plot involving the classic Guitar Hero characters being summoned to rock out across the world, or something, but plot in a Guitar Hero game is about as relevant as plot in a porn movie, something to rapidly skip through to get to the strumming.

All in all, probably not a mandatory purchase at full price unless you’re desperate for something new, but well worth picking up when they knock a few quid off.

Posted by Zoso at 8:06 pm
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