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<channel>
	<title>Killed in a smiling accident.</title>
	<link>http://kiasa.org</link>
	<description>Just these guys, you know.</description>
	<pubDate>Wed, 21 May 2008 09:38:19 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
			<item>
		<title>To create man was a quaint and original idea.</title>
		<link>http://kiasa.org/2008/05/21/to-create-man-was-a-quaint-and-original-idea/</link>
		<comments>http://kiasa.org/2008/05/21/to-create-man-was-a-quaint-and-original-idea/#comments</comments>
		<pubDate>Wed, 21 May 2008 08:33:44 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
		
		<category><![CDATA[melmoth]]></category>

		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/21/to-create-man-was-a-quaint-and-original-idea/</guid>
		<description><![CDATA[Here&#8217;s a passage from The Roadmender by Michael Fairless:

In olden days the herd led his flock, going first in the post of danger to defend the creatures he had weaned from their natural habits for his various uses.  Now that good relationship has ceased for us to exist, man drives the beasts before him, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kiasa.org/wp-content/images/m_icon.jpg" style="border-color: initial; margin-top: 0px; margin-right: 3px; margin-bottom: 0px; margin-left: 0px; border-width: 0px; border-style: none" align="left" border="0" height="40" width="40" />Here&#8217;s a passage from <a href="http://en.wikipedia.org/wiki/The_Roadmender">The Roadmender</a> by Michael Fairless:</p>
<blockquote><p>
In olden days the herd led his flock, going first in the post of danger to defend the creatures he had weaned from their natural habits for his various uses.  Now that good relationship has ceased for us to exist, man drives the beasts before him, means to his end, but with no harmony between end and means.  All day long the droves of sheep pass me on their lame and patient way, no longer freely and instinctively following a protector and forerunner, but DRIVEN, impelled by force and resistless will&#8211;the same will which once went before without force.  They are all trimmed as much as possible to one pattern, and all make the same sad plaint.  It is a day on which to thank God for the unknown tongue.  The drover and his lad in dusty blue coats plod along stolidly, deaf and blind to all but the way before them; no longer wielding the crook, instrument of deliverance, or at most of gentle compulsion, but armed with a heavy stick and mechanically dealing blows on the short thick fleeces; without evil intent because without thought&#8211; it is the ritual of the trade.
</p>
</blockquote>
<p>It struck a chord with me as I read it, because I believe it is a good analogy for the current trends in the MMO market, with a hat-tip, as always, to the danger of <a href="http://kiasa.org/2008/03/14/dancing-about-architecture-with-an-otter/">overly elaborate analogies</a>. </p>
<p>In essence, MMO developers have stopped being the shepherd of yore to their flock of players; they no longer lead us kindly, taking the risks on themselves and hoping that they can guide us carefully and with encouragement into strange new lands and onwards to fresh pastures. It seems now that we are forced forward, driven through the restrictive and repetitive pens of game-play, and as sheep we follow the content laid out before us without questioning it, without pausing to ponder where we are going or why, and without even trying to leap the barriers and see what is beyond the confines of the treadmill of existence.</p>
<p>And indeed the developers don&#8217;t do this with evil intent, they mass produce MMOs like cars at a factory - all the same model, just with different colours and fittings - not because they are lazy, and not because they are unimaginative, but because this production line mentality of the MMO that carefully runs you on rails from level one to the level cap, this polished and perfectly orchestrated treadmill has become the ritual of the trade. It has become entrenched in a custom that no longer focuses, in its part, on the customer, but wholly on the company and the shareholder. The Azerothian Tour bus, if you will, taking you from location to location, rushing you along their predetermined list of monuments and archaeology, with only the briefest of glimpses before you are ushered with impatient waving hands back onto the bus; it can never give the spiritual connection that visiting the sites of your own volition and experiencing them in your own way can, such that you are able to eventually feel that ineffable connection to the past, and to reach an understanding and sense of awe at the mysteries of the place and the history that unfolded there.</p>
<p>The accepted stance for the industry at the moment is to compare every new game to World of Warcraft and ask whether it is doing better, and if not, then whether it is doing well enough. Generally there is this smug aggrandisement of WoW, that the juggernaut cannot be bettered, that they got enough things right that the bar has been set too high for those that follow. I don&#8217;t believe this is necessarily so, I believe that they did enough things differently and took the risk of being out at the front leading the way, such that the herd freely and instinctively followed them. Even to this day, when it is evident that Blizzard now stands firmly behind its flock and harries them onwards, the sheep carry on the path laid out before them because they see no other inspiration, there is no company seemingly willing to be out in front, in whom the players can put their trust and follow as a guide and protector through strange and frightening new places.</p>
<p>This is not necessarily about innovation; it&#8217;s about developers taking a different direction, and in doing so putting faith in their flock to follow them. The trust has to go both ways though, the developer must give the players reason to trust in them, they must guide them with kind intent, with the wish to lead them to better places lush with the green pastures of gaming fulfilment.</p>
<p>Then we come to the most important part of the analogy, where the developers wait for their flock of players to have their fill, and then take them all to slaughter, before baking them in a huge pie and serving them up at the shareholders party. You see, this is why analogies suck. Oh well, can&#8217;t blame a fellow for trying.</p>
<p>Perhaps there&#8217;s a deeper sadness to the sheep analogy, which for me was trigged by the current crop of &#8220;World First&#8221; and &#8220;Server First&#8221; entries popping up on the Age of Conan forums and various blogs. Here we have guilds, two days into the <i>early access</i> and they&#8217;re already half-way through the known content and building their villages and cities. If, at general release, you rolled onto a PvP server with one of these guilds on it, I&#8217;m so sorry that you lost the game so quickly, because let&#8217;s face it, these guilds are going to be ganking you from level 1 to, well, whatever level you manage to stick it out to. Some of you will probably get to 80, I&#8217;m not sure whether that shows strength of character or some serious personality disorder. Being one of the Carebear brigade, it&#8217;s not my place to judge. </p>
<p>But if we&#8217;re honest, you&#8217;re completely bonkers in the brainpan.</p>
<p>These guilds, with their server firsts are really just the MMO equivalent of the &#8220;First&#8221; reply that comes with every new post to a forum these days (let&#8217;s not get into the fucked-up futility of the &#8220;Second&#8221; and &#8220;Third&#8221; replies). It&#8217;s pointless beyond words, beyond insanity, beyond the mental faculties of any normally adjusted human being. This is the wide-eyed, bleating mentality of sheep following the trend, trying to be first, trying to stay ahead of the predator behind them. Except that the predator is simply herding them, driving them into the temporary comfort of the truck of fleeting fame, and onwards to the slaughterhouse of endlessly repetitive raiding.</p>
<p>In Age of Conan, Zoso and I were the first on our server to perform an act of Hamlet entirely through the use of the <a href="http://kiasa.org/2008/05/20/you-shouldve-seen-the-one-that-got-away/">hugefish_m emote</a>.</p>
<p>Let the sheep bleat on, it&#8217;s infinitely more relaxing and fun to run with wolves.</p>
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		<item>
		<title>You should&#8217;ve seen the one that got away&#8230;</title>
		<link>http://kiasa.org/2008/05/20/you-shouldve-seen-the-one-that-got-away/</link>
		<comments>http://kiasa.org/2008/05/20/you-shouldve-seen-the-one-that-got-away/#comments</comments>
		<pubDate>Tue, 20 May 2008 13:29:12 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
		
		<category><![CDATA[age of conan]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/20/you-shouldve-seen-the-one-that-got-away/</guid>
		<description><![CDATA[There comes a time in every new MMOG when you&#8217;ve created your character, deleted them, re-created them again with slightly different facial tattoos, run through the tutorial, gone back and re-rolled a different character class, run through the tutorial again with them, decided you preferred the first character, re-logged back in to them, got out [...]]]></description>
			<content:encoded><![CDATA[<p><img width="40" height="40" border="0" align="left" src="http://kiasa.org/wp-content/images/zoso_icon.jpg"  style="border: 0px none ; margin: 0px 3px 0px 0px;" />There comes a time in every new MMOG when you&#8217;ve created your character, deleted them, re-created them again with slightly different facial tattoos, run through the tutorial, gone back and re-rolled a different character class, run through the tutorial again with them, decided you preferred the first character, re-logged back in to them, got out of the initial single player tutorial area, found the /friend command (hint: for Age of Conan, it&#8217;s (obviously) <i>/cc addbuddy <name></name></i>, or there is an &#8220;Add by name&#8221; button, but it&#8217;s in the Players/Groups window rather than the Friends window), sent a message to your friend, found out where they are, found out where you are, managed to negotiate yourselves to the same location, in the same instance, and then it&#8217;s time for the traditional MMOG greeting: trying out every funny-sounding emote in the list (starting with /hi, /hail, /wave etc., and building up to anything vaguely insulting).</p>
<p>Age of Conan is slightly finicky to start with, needing you to type <i>/emote greet</i> rather than just <i>/greet</i> (I think, unless anyone knows of any shortcuts).  Usefully, tab completion works with slash commands, so <i>/em (tab) (tab)</i> completes the emote command, then pulls up a full list of available emotes.  One curious aspect is some emotes are appended with _m and _f, which seems to indicate they&#8217;re only available to male or female characters; if that&#8217;s the case, there&#8217;s no dancing for hulking (male) barbarians, or flirting, or clapping excitedly, whereas females don&#8217;t get to cheer, scratch their arm, or be apprehensive.  </p>
<p>Anyway, bumping into Melmoth the other night, after a quick <i>/emote greet</i>, it was on to the fun stuff.  <i>/emote vomit</i> naturally provided hours of enterainment, as did <i>/emote bearhug</i> and <i>/emote embrace</i>, particularly trying to get the aim right.  The epic jewel slotted in the crown of Conan emotes, though, are the fish series of <i>/emote smallfish</i>, <i>/emote mediumfish_m</i> and <i>/emote hugefish_m</i>. These, as you could possibly deduce, cause your character to hold up their hands indicating the size of a small, medium, or indeed huge fish, the latter being particularly impressive as you fling your arms wide to convey just how huge the fish was.  Frankly, there wasn&#8217;t any need to proceed further through the list, as there is literally (in the Kermodean sense, which is &#8220;not literally, actually the opposite of literally&#8221;) no situation for which <i>/emote hugefish_m</i> is not perfect.  Greeting the rest of your party?  <i>/emote hugefish_m</i>!  Celebrating a victory?  <i>/emote hugefish_m</i>!  Roleplaying entering an inn, being wary of those around yet confident of your own abilities?  <i>/emote hugefish_m</i>!</p>
<p>There is, of course, one exception to the rule, left as an exercise for the reader to work out; suffice to say it involves griefers or other malcontents, an estimation of certain lengths and the <i>/emote smallfish</i> command (note to Funcom: <i>tinyfish</i> could be handy if you&#8217;re ever adding more&#8230;)</p>
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		<title>Postcard from Tortage.</title>
		<link>http://kiasa.org/2008/05/18/postcard-from-tortage/</link>
		<comments>http://kiasa.org/2008/05/18/postcard-from-tortage/#comments</comments>
		<pubDate>Sun, 18 May 2008 20:18:21 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
		
		<category><![CDATA[age of conan]]></category>

		<category><![CDATA[melmoth]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/18/postcard-from-tortage/</guid>
		<description><![CDATA[ Hello dear readers. Greetings from Tortage, where I am currently enjoying sun, sea and slaughter. The locals are very accommodating: they&#8217;ve all accepted my two-handed hammer against their noggins with nary a complaint. There is a whole abundance of wildlife on the nearby islands, fascinating creatures with the most amazing pelts, all of which [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://kiasa.org/wp-content/images/AoC/aoc1.jpeg"><img src="http://kiasa.org/wp-content/images/AoC/aoc1_t.jpg" style="border-color: initial; margin-top: 0px; margin-right: 3px; margin-bottom: 0px; margin-left: 0px; border-width: 0px; border-style: none; float: left" border="0" /></a> Hello dear readers. Greetings from Tortage, where I am currently enjoying sun, sea and slaughter. The locals are very accommodating: they&#8217;ve all accepted my two-handed hammer against their noggins with nary a complaint. There is a whole abundance of wildlife on the nearby islands, fascinating creatures with the most amazing pelts, all of which are now hanging on the wall of my room in the Thirsty Dog Inn. I&#8217;ve met all manner of colourful members of the local villain underground, although they were all a rather a sanguinous colour after I&#8217;d finished visiting with them. Many of the natives have never seen a bear shaman before it would seem, as they are all very keen to rush up to me and greet me in their traditional way: sword waving about their heads and screaming. Still, my trusty war-hammer Gunhilde was happy to greet them in the equally traditional manner of the bear shaman: whistling and singing as she swings through the air and then vibrating with pleasure as she makes contact with these new peoples of the world. Anyway, must dash, we&#8217;re continuing our tour over to the White Sands, where apparently there are some ancient ruins that are worth visiting. Something about ancient treasures and demonic lords of the underworld; I must remember to take my camera. Hope you are all well, don&#8217;t forget to feed the plants while I&#8217;m gone.</p>
<p>Otherwise Gunhilde will be having words when I get back.</p>
<p>Love Gunnbjorn.</p>
<p><br clear=all /></p>
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		<item>
		<title>(outr)Age of Conan</title>
		<link>http://kiasa.org/2008/05/18/outrage-of-conan/</link>
		<comments>http://kiasa.org/2008/05/18/outrage-of-conan/#comments</comments>
		<pubDate>Sun, 18 May 2008 00:13:25 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
		
		<category><![CDATA[age of conan]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/18/outrage-of-conan/</guid>
		<description><![CDATA[The Early Access to Age of Conan has kicked off; a few hours late, which wasn&#8217;t really a problem (Doctor Who was on anyway), and with a minor glitch when the patcher failed to update itself properly (Quis patcheriet ipsos patcheres?), but once those were sorted out it&#8217;s been pretty smooth.  I&#8217;ve been running [...]]]></description>
			<content:encoded><![CDATA[<p><img width="40" height="40" border="0" align="left" src="http://kiasa.org/wp-content/images/zoso_icon.jpg"  style="border: 0px none ; margin: 0px 3px 0px 0px;" />The Early Access to Age of Conan has kicked off; a few hours late, which wasn&#8217;t really a problem (Doctor Who was on anyway), and with a minor glitch when the patcher failed to update itself properly (Quis patcheriet ipsos patcheres?), but once those were sorted out it&#8217;s been pretty smooth.  I&#8217;ve been running around the rather pretty starter area, administering much pointy-stick based justice; it&#8217;s busy, but not to the &#8220;please take a numbered ticket, you&#8217;ll be called when we have a mob for you to kill&#8221; levels of some other games at launch.  All in all, on the <a href="http://en.wikipedia.org/wiki/Tony_Harrison_%28Mighty_Boosh%29#Tony_Harrison">Tony Harrison</a> scale of outrage, it&#8217;s not even at &#8220;getting lost on a flying carpet&#8221;, let alone &#8220;being used as a volleyball&#8221;.</p>
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		<title>Reviewlet: Last Argument of Kings by Joe Abercrombie</title>
		<link>http://kiasa.org/2008/05/16/reviewlet-last-argument-of-kings-by-joe-abercrombie-2/</link>
		<comments>http://kiasa.org/2008/05/16/reviewlet-last-argument-of-kings-by-joe-abercrombie-2/#comments</comments>
		<pubDate>Fri, 16 May 2008 16:04:02 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
		
		<category><![CDATA[books]]></category>

		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/16/reviewlet-last-argument-of-kings-by-joe-abercrombie-2/</guid>
		<description><![CDATA[I finished Last Argument of Kings a few weeks back, and I&#8217;m still not quite sure what I think of it.
To sort of sneak up on it unawares, I&#8217;ll talk around it for a while, with a few Western references, so apologies if you&#8217;re not into cowboy films.  Minor (sort of, not terrible I [...]]]></description>
			<content:encoded><![CDATA[<p><img width="40" height="40" border="0" align="left" src="http://kiasa.org/wp-content/images/zoso_icon.jpg"  style="border: 0px none ; margin: 0px 3px 0px 0px;" />I finished <i>Last Argument of Kings</i> a few weeks back, and I&#8217;m still not quite sure what I think of it.</p>
<p>To sort of sneak up on it unawares, I&#8217;ll talk around it for a while, with a few Western references, so apologies if you&#8217;re not into cowboy films.  Minor (sort of, not terrible I hope) spoilers may follow&#8230;</p>
<p>So you have &#8220;classic&#8221; westerns, say the Lone Ranger: a sound, morally upright, heroic, white hat wearing hero, doing battle against injustice, never shooting to kill.  Then you have films like Leone&#8217;s spaghetti westerns, of which my favourite is probably <i>For A Few Dollars More</i>.  The morality is more complex, everything is much grittier, much more violent, but, broadly, you&#8217;re still rooting for your heroes against villains (though it&#8217;s harder to tell them apart).</p>
<p>The first two books of Abercrombie&#8217;s First Law trilogy, <i>The Blade Itself</i> and <i>Before They Are Hanged</i>, are like <i>For A Few Dollars More</i> compared to the Lone Ranger of more traditional fantasy.  They&#8217;re gritty, violent and morally complex; they use a lot of common elements, but twist them into something new, so although you&#8217;ve got wizards, and kingdoms at war, and a quest, the key characters are a fop, a crippled torturer and a couple of psychos instead of a lantern-jawed farmhand, a jovial beer-swilling warrior and a sneaky thief with heart of gold (only stole from the rich and all that, bonus points if it&#8217;s a feisty teenage orphan/runaway).  There&#8217;s a barbarian, but rather than a Schwarzenegger-as-Conan type, Logen is reminiscent of Clint Eastwood&#8217;s character in <i>Unforgiven</i>, older and weary, and Gregory Peck in <i>The Gunfighter</i>, living with the notoriety his actions have brought.</p>
<p><i>Last Argument of Kings</i> carries on where the first two left off (weird, that, for the third book in a trilogy), with lashings more war, torture, stabbing and humour (mostly black).  It serves up further twists on fantasy clichés, particularly a lovely take on the mysterious orphan finding his True Heritage, but if the first two books had kicked down the door of The Shed Of Fantasy Tropes, leaving it battered but standing, <i>Last Argument of Kings</i> lobs a grenade through the window.  One thread you can normally cling to in stories is that main characters are heroes, The Good Guys, and they fight, and beat, The Bad Guys, whether it&#8217;s in a simple, Lone Ranger, white hat-wearing way, or a more complex blood-soaked scenario where one side are only good on a relative scale as they&#8217;re killing the really, really bad guys, and a lot of people get caught up in the middle.  The first two books of The First Law, that&#8217;s pretty much the case.  None of the main characters are saints by any freakish definition, but when the other side are cannibalistic devil-worshippers, you know who you&#8217;re rooting for (hint: it&#8217;s not the ones that snack on the odd leg here and there).</p>
<p>By the end of <i>Last Argument of Kings</i>, though, there is no winning, no vanquishing of great evil.  There is no Greater Good.  There isn&#8217;t even &#8220;Well At Least They&#8217;re Not As Bad As&#8230;&#8221;  There are surprisingly few deaths in the key characters; if the Good Guys don&#8217;t win outright, another sure fire way of wrapping everything up is to kill everyone off in a massive shoot-out (c.f. <i>The Wild Bunch</i>), but Abercrombie doesn&#8217;t do that either (not least because it&#8217;s harder to do a shoot-out with bows, and stab-outs don&#8217;t seem to have caught on so much).  It&#8217;s quite an unsatisfying finish in some ways; although some strands are tied up, many are (quite deliberately) left dangling.  It&#8217;s challenging, thought provoking, not something you put down and wander away from whistling, and that&#8217;s why I&#8217;m still not sure what I think about it.  Which is a good thing.  I think.  Probably.</p>
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		<item>
		<title>Thought for the day.</title>
		<link>http://kiasa.org/2008/05/15/thought-for-the-day-6/</link>
		<comments>http://kiasa.org/2008/05/15/thought-for-the-day-6/#comments</comments>
		<pubDate>Thu, 15 May 2008 10:19:57 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
		
		<category><![CDATA[melmoth]]></category>

		<category><![CDATA[tftd]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/15/thought-for-the-day-6/</guid>
		<description><![CDATA[The various statistics for these blog sites can be fascinating: browsing through who came to visit you and from where, what posts they read, where they went to afterwards, the colour of their underwear at the time.
I assume then, that it isn&#8217;t only me who can&#8217;t help experiencing the &#8220;I see you&#8221; Eye of Sauron [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kiasa.org/wp-content/images/m_icon.jpg" style="border-color: initial; margin-top: 0px; margin-right: 3px; margin-bottom: 0px; margin-left: 0px; border-width: 0px; border-style: none" align="left" border="0" height="40" width="40" />The various statistics for these blog sites can be fascinating: browsing through who came to visit you and from where, what posts they read, where they went to afterwards, the colour of their underwear at the time.</p>
<p>I assume then, that it isn&#8217;t only me who can&#8217;t help experiencing the &#8220;I see you&#8221; Eye of Sauron effect, every once in while.</p>
<blockquote><p><i>I see you. I see you, Frodo Baggins, and your webmail links and Google searches.</i></p>
</blockquote>
<p>One post to rule them all; One link to find them; One keyword to bring them all and in the blog-feed bind them&#8230;</p>
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		<title>Aug &#8216;ur?  I hardly know &#8216;er!</title>
		<link>http://kiasa.org/2008/05/14/aug-ur-i-hardly-know-er/</link>
		<comments>http://kiasa.org/2008/05/14/aug-ur-i-hardly-know-er/#comments</comments>
		<pubDate>Wed, 14 May 2008 13:27:30 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
		
		<category><![CDATA[age of conan]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/14/aug-ur-i-hardly-know-er/</guid>
		<description><![CDATA[By Balin&#8217;s braided beards!  A calf was born with two tails last night.  A grey fox crossed my path.  The auguries are ill indeed for the dawning of Age of Conan.  Thirteen rooks were perched in a tree.  Thirteen!  Worst of all, though, worse still than all those, the [...]]]></description>
			<content:encoded><![CDATA[<p><img width="40" height="40" border="0" align="left" src="http://kiasa.org/wp-content/images/zoso_icon.jpg"  style="border: 0px none ; margin: 0px 3px 0px 0px;" />By Balin&#8217;s braided beards!  A calf was born with two tails last night.  A grey fox crossed my path.  The auguries are ill indeed for the dawning of Age of Conan.  Thirteen rooks were perched in a tree.  Thirteen!  Worst of all, though, worse still than all those, the head start requires a 13Gb download, the Funcom patcher manages to stumble along at about 50k/s (possibly because it&#8217;s torrent-based and swamping the upload, even with an upload limit set) giving an estimated time to completion of &#8220;when the moons of Voron align with the twin towers of the temple of Veerun (or about two of your earth weeks)&#8221;, so, leaving it downloading overnight, I come down in the morning to check how many nanometres the progress bar has shifted to find the devil himself has kicked me square in the nuts through his earthly emissaries of Microsoft.  I&#8217;m *sure* I have XP set to &#8220;Download your myriad security patches (if you really must) but don&#8217;t bloody apply them until I say so&#8221;, but the PC was sitting there with a smug just-rebooted expression, and sure enough the event log shows it applied an update and rebooted around 3am.  I&#8217;ll leave it running the next couple of nights, but unless the patcher pulls its finger out (and Micro-bleedin&#8217;-soft can refrain from rebooting the PC) I suspect the client won&#8217;t be ready for THE VERY INSTANT the head-start servers are up, which is clearly an outrage of Tony Harrison proportions, but not to worry, who wants to be cooped up when it&#8217;s such a lovely weekend in prospect?  What&#8217;s that, you say?  Thunderstorms forecast for Saturday?  Oh.</p>
<p>Course, I&#8217;m a fool for being in such a rush anyway.  A wise man would give any MMOG six months or so to get early kinks worked out, let the population distribute itself over the whole gameworld rather than everyone being crammed into the starter zones like an episode of Mythbusters testing that &#8220;entire population of the whole world could fit onto the Isle of Wight&#8221; theory, and allow the developers to release an update or two so it finally has all the features they really wanted to get in for launch but didn&#8217;t quite have time for (like an end game, player housing, different character classes, combat, graphics instead of the interface being a text parser, that sort of thing).  Unfortunately I&#8217;m not a wise man, I&#8217;m a rash impetuous fool, and worse still a rash impetuous fool with a credit card who&#8217;s easily swayed by shiny baubles like a three day head start, so I&#8217;ve brought this all on myself.  Oh well, I&#8217;m off to see what a sheep&#8217;s entrails say the coming week holds&#8230;</p>
<p style="font-size:80%"><i>Note: no sheep will actually be harmed in the fulfilling of this post, unless the forecasts are totally wrong and it is a lovely weekend, in which case some minted lamb chops might get barbecued.</i></p>
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		<title>Continued Wii Fitness</title>
		<link>http://kiasa.org/2008/05/13/continued-wii-fitness/</link>
		<comments>http://kiasa.org/2008/05/13/continued-wii-fitness/#comments</comments>
		<pubDate>Tue, 13 May 2008 16:30:07 +0000</pubDate>
		<dc:creator>Zoso</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[zoso]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/13/continued-wii-fitness/</guid>
		<description><![CDATA[Two and a bit weeks in to the Wii Fit regime, and I&#8217;ve lost four pounds.  Then gained two pounds, lost another pound, gained several, lost a few, and generally fluctuated.  I don&#8217;t know if my weight is really changing that much or the game&#8217;s having a bit of a laugh about it, [...]]]></description>
			<content:encoded><![CDATA[<p><img width="40" height="40" border="0" align="left" src="http://kiasa.org/wp-content/images/zoso_icon.jpg"  style="border: 0px none ; margin: 0px 3px 0px 0px;" />Two and a bit weeks in to the Wii Fit regime, and I&#8217;ve lost four pounds.  Then gained two pounds, lost another pound, gained several, lost a few, and generally fluctuated.  I don&#8217;t know if my weight is really changing that much or the game&#8217;s having a bit of a laugh about it, but the general trend, broadly, is down (except for the up bits), so that&#8217;s got to be a good thing.</p>
<p>Apart from the balance games, there&#8217;s not much in Wii Fit that you couldn&#8217;t do with a pair of scales, a notepad, a hunk of plastic to step on and off and a random celebrity fitness DVD picked up from a bargain bin for 49p (Step Your Way To Fitness With Reginald Maudling, perhaps, or Andrei Tarkovsky&#8217;s Dancercise Workout).  I doubt I&#8217;d be able to get terribly motivated with those, though, whereas Wii Fit, with it&#8217;s game-veneer of unlockable activities, high score tables and record keeping hooks right into my Achiever lobes, so I&#8217;m going to beat it, just see if I don&#8217;t&#8230;</p>
<p>One area that could use some work is the aerobic exercises; three minor variants of jogging on the spot, using the Wiimote as a pedometer, is a bit naff.  Hula hooping is a giggle, but not a great sustained exercise.  Rhythm boxing, stepping on and off the board and flailing around with Wiimote and nunchuck, would be excellent, but the pace is plodding, and you spend half your time standing watching the forthcoming sequence so hardly optimal for calorie burning.  The first two modes of step aerobics, following on-screen steps (with occasional crazy variations like going sideways) are also rather slow, and the single jangly tune drives you insane after a while (daaa da da daaaa da da da da da, da da da daaa daaaaa), so I&#8217;m mostly using the final option, free stepping, where you set how long you want to step, then switch channels on the TV and step away while the Wiimote burbles away to itself from the built-in speaker (&#8221;Keep your back straight!&#8221;  &#8220;You&#8217;ve been doing this a while!&#8221;)</p>
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		<title>We read to know we are not alone.</title>
		<link>http://kiasa.org/2008/05/13/we-read-to-know-we-are-not-alone/</link>
		<comments>http://kiasa.org/2008/05/13/we-read-to-know-we-are-not-alone/#comments</comments>
		<pubDate>Tue, 13 May 2008 11:48:21 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
		
		<category><![CDATA[age of conan]]></category>

		<category><![CDATA[melmoth]]></category>

		<category><![CDATA[waffle]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/13/we-read-to-know-we-are-not-alone/</guid>
		<description><![CDATA[Zoso wrote to me at work this morning - I&#8217;m offline in the evening at the moment for reasons that I&#8217;m sure I&#8217;ll go into in a meandering and flannelling fashion sometime soon - huzzahing the fact that we&#8217;re both set for a rhino riding rampage in Age of Conan should we ever reach the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kiasa.org/wp-content/images/m_icon.jpg" style="border-color: initial; margin-top: 0px; margin-right: 3px; margin-bottom: 0px; margin-left: 0px; border-width: 0px; border-style: none" align="left" border="0" height="40" width="40" />Zoso wrote to me at work this morning - I&#8217;m offline in the evening at the moment for reasons that I&#8217;m sure I&#8217;ll go into in a meandering and flannelling fashion sometime soon - huzzahing the fact that we&#8217;re both set for a rhino riding rampage in Age of Conan should we ever reach the heady level of the forties in said game. He also mentioned, however, that we would at least have our bonus order belts for extra carrying capacity in the meantime; apparently you get a free belt in lieu of the mount which you can&#8217;t use until level forty. This was news to me, and I realised that I&#8217;d not fully read the deal before making my order for the game, I&#8217;d just skimmed it and hit purchase.</p>
<p>And now I worry that I&#8217;m speed reading various things in real life as though they were quest texts, and I wonder what sort of trouble that could get me into in the future:</p>
<blockquote><p>
<i>You are purchasing blah blah blah Conan blah blah rhino blah blah blah blah blah early access blah blah. Blah blah blah 24 pounds blah. Blah. Blah blah blah.</i></p>
<p>Yes, yes, yes. Whatever. 24 pounds, rhino, early access. It&#8217;s all there, just let me purchase the thing already. Click. Click. Done.</p>
<p>&lt;Two months later&gt;</p>
<p><i>%ding dong%</i></p>
<p>Me: &#8220;Hello?&#8221;</p>
<p>Delivery Man: &#8220;Good morning sir, a delivery for you.&#8221;</p>
<p>Me: &lt;Looks at delivery note&gt; &#8220;Hmm, there seems to have been sort of mistake.&#8221;</p>
<p>Delivery Man: &#8220;Sir?&#8221;</p>
<p>Me: &#8220;Well, it&#8217;s just that this seems to be a delivery note for a female African black rhino implausibly called Conan, an artificial insemination kit and twenty four pounds of black rhino semen.&#8221;</p>
<p>Delivery Man: &#8220;That&#8217;s right, sir. One rhino and an &#8216;early access&#8217; insemination kit. Starting a breeding program are we sir?&#8221;</p>
<p>Me: &#8220;I&#8230; really didn&#8217;t read that order properly, did I?&#8221;</p>
<p>&lt;Another delivery man arrives&gt;</p>
<p>Delivery Man 2: &#8220;Morning, sir. Just sign here for your order of a warhammer on a line, an aged Nganasan shaman and twelve dismembered heads.&#8221;</p>
<p>Me: &#8220;Oh dear.&#8221;
</p>
</blockquote>
<p>I don&#8217;t think that it&#8217;s necessarily conditioning on the part of MMOs that has caused this, because I understand that there are plenty of people out there who play MMOs and read the quest text in full, and that these people are still able to lead fulfilling and healthy lives. I think, in fact, that my altitus is as much to blame as anything, what with constantly rolling new characters and repeating old content, one generally begins to accept quests automatically because they&#8217;ve been experienced before. This is habit forming, though, and eventually you begin to see every set of quest text as an overly lengthy interruption to your game-play, even if reading that text would take only a matter of tens of seconds. It&#8217;s often a false economy though, even with the excellent quest trackers in modern MMOs, the quest text is usually there to explain where you are required to go, and what it is that you have to kill ten of this time. So you end-up revisiting the quest text, skimming it to find the pertinent information, and wasting more time than if you&#8217;d just read it all in the first place. Alas, the habit is formed, and it is a strong one: text is your enemy and must be ignored at all costs!</p>
<p>The problems lies with the fact that it translates too easily into the real world; it crosses that ineffable boundary between fantasy and reality and haunts your ways, like when you&#8217;ve just woken from a dream and have yet to shake it off as the fictional creation of your subconscious. Of course, you soon realise that there is not, in fact, a giant space octopus with tentacles made of creamy pasta and a single fulgurating eye of pure topaz trying to steal the collection of George Clooneys from under your bed. </p>
<p>I&#8217;m sure you can relate to the experience now, because even if you don&#8217;t skip the quest text, I think we&#8217;ve all had <b>that</b> dream.</p>
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		</item>
		<item>
		<title>Fretting about a song.</title>
		<link>http://kiasa.org/2008/05/13/fretting-about-a-song/</link>
		<comments>http://kiasa.org/2008/05/13/fretting-about-a-song/#comments</comments>
		<pubDate>Tue, 13 May 2008 07:30:53 +0000</pubDate>
		<dc:creator>Melmoth</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[melmoth]]></category>

		<category><![CDATA[plastic instruments]]></category>

		<guid isPermaLink="false">http://kiasa.org/2008/05/13/fretting-about-a-song/</guid>
		<description><![CDATA[You know that you&#8217;ve been playing a game too much, and that there&#8217;s cause for concern, when you start basing your enjoyment of a new song played on your iPod by whether, for example, the solo would be too tricky for you to perform when combined with that awkward to reach orange button.
In unrelated news, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kiasa.org/wp-content/images/m_icon.jpg" style="border-color: initial; margin-top: 0px; margin-right: 3px; margin-bottom: 0px; margin-left: 0px; border-width: 0px; border-style: none" align="left" border="0" height="40" width="40" />You know that you&#8217;ve been playing a game too much, and that there&#8217;s cause for concern, when you start basing your enjoyment of a new song played on your iPod by whether, for example, the solo would be too tricky for you to perform when combined with that awkward to reach orange button.</p>
<p>In unrelated news, Audioslave&#8217;s Your Time Has Come was just piped into my head hole.</p>
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