Thought for the day.

melmoth, swtor, tftd 2 Comments »

So the announcement has apparently been made that the Star Wars based Bioware MMO is going to be Free To Play, But With Micro Transactions So Not Actually Entirely Free Really.

Or FTPBWMTSNAEFR if you want the short, catchy abbreviation.

I had a quick ponder on this over a coffee this morning - I always do my best thinking early in the day whilst hovering above a heavily caffeinated hot beverage - and I think I’ve come up with the perfect plan for Bioware/EA’s extreme money making scheme:

Bioware has stressed that the game will be about story, that your character will make choices and be able to affect how NPCs react to you. As we all know Bioware RPGs, we all know that this is most likely going to be done through conversation paths, where you hear the NPC say something and then you pick one of three or so options in response, usually the responses follow the lines of the I’m A Good Guy statement, I’m An Ambivalent Fop statement or I’m an Evil Bad Guy Grrrr statement.

And now, a micro-transaction charge will be made every time you make a dialogue decision.

This also ties-in nicely with the management bullshit bingo full house term mid-session game, because you now get nobbled for payment in the middle of each session of play.

Accept a quest? Payment!

Ask for a reward? Payment!

Tell a random passer-by that you don’t want to rescue their pet space <Star Wars animal> that’s stuck in a tall <Star Wars vegetation> because you’re an evil bad guy, grrr, grrr? Payment!

If anyone at Bioware or EA wants to discuss my fee for this idea, please contact me via moneymoneymoneymoneymoneymoney @ this domain. Thank you.

Posted by Melmoth at 5:42 pm

You want the impossible.

melmoth, mmo, swtor 9 Comments »

“Master, moving stones around is one thing. This is totally different.”

Star Wars: The Old Republic will be similar to other MMOs but with several key innovations. Traditionally MMOs are built on three pillars; Exploration, Combat, and Progression. We at BioWare and LucasArts believe there is a fourth pillar: Story. Our mission is to create the best story-driven games in the world. We believe that the compelling, interactive storylines in Star Wars: The Old Republic are a significant innovation to MMOs and will offer an entertainment experience unlike any other.

“No! No different! Only different in your mind. You must unlearn what you have learned.”

Posted by Melmoth at 9:44 pm
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