A Series Of Unlikely Explanations

games, mmo, zoso 5 Comments »

So my theory, which is mine (and not Anne Elk’s) is that people tend to try an MMOG (maybe from peer pressure, maybe a dealerpublisher offers a free trial, maybe they see MMOG use glamorised on TV), then either hate it and get put off them for life, or become hooked, play that game for a long time, finally get bored, then flit around from other MMOG to other MMOG, trying to recapture that first hit but never quite finding it again.

It’s that old, old story of boy meets MMOG, boy falls in love with MMOG, boy plays MMOG unceasingly to a frankly unhealthy degree for many months, boy starts to tire of MMOG and starts looking around at other MMOGs, boy furtively subscribes to other MMOG (while still logging in to the first from time to time) and secretly enjoys it more, boy unsubscribes from first MMOG, boy suddenly finds the second MMOG isn’t so different from the first after all and rapidly tires, boy moves on from MMOG to MMOG never recapturing that original feeling and realises that first MMOG was his True MMOG, boy returns to that first MMOG but finds it’s moved on, expansions have been released, rules have changed and it’s not the MMOG he remembers, boy is spurned by first MMOG, boy is disconsolately on the verge of abandoning MMOGs for good when, in a hugely emotional finale, a “Classic” expansion is released for that first MMOG returning things to the way they were and boy and MMOG ride off into the sunset to live Happily Ever After.

(Richard Curtis can acquire the rights to Four MMOGs And A Classic Expansion Pack for a small fee.)

(And we’ll ignore the bit after the final credits roll where boy gets bored with the classic expansion pack after a week.)

I got prompted to thinking about it after unsubscribing from Age of Conan and going back to City of Heroes, so I scribbled down my MMOGing history, as per the previous post, and it did seem to suggest an ever-shortening MMOG attention span. Can anything recapture those first joyful stumbling moments getting to grips with a totally new idea, that all those people running around are *actually* *people*, fumbling with strange concepts like “aggro”, that moment when you realise that “grats” is actually a contraction of “congratulations” rather than some derivation of “gratitude” and the party chat around the time people levelled suddenly makes a whole lot more sense? Once you fire up a game, cast a jaded glance at the interface and say “there’s the health bar, there’s the mana bar, there’s my hotbar of abilities, she’s the tank, I’m the healer, he’s the DPS, those are mobile bags of XP and loot, let’s gain some levels”, is there any going back?

So I thought I’d see if other people followed a similar pattern, thanks very much for the responses. I can now confidently conclude, through the Power of Statistics, “yes and no”. (Well, I say “confidently”, based on the sample size and estimated population of players the confidence interval is approximately… erm… 0.00034%, but never mind.) Guido and Elf have a similar trajectory so far (which isn’t guaranteed to continue), but Melmoth, Stargazer and Jon vary significantly.

As it happens I’d been looking at my list again, and my longest subscriptions, City of Heroes and World of Warcraft, are the two games where, at various points, I’ve hooked up with other people, either small groups of friends or guilds that really worked. The rest I either played solo, or found guilds via forums/in-game chat/random blind invite that never quite clicked (the latter cases not being terribly surprising, it’s not a good sign if a guild’s prime criteria for membership is “standing within sight of somebody with invite privileges”, but sometimes you have to give it a shot for a laugh). Maybe it’s not the game so much as the people? I should’ve asked people to list whether they were in regular groups or guilds for the games they’d played.

And then I thought: people, that’s a social thing, Socialiser… Bartle type. Your play style must affect how long you spend in a game; if primarily an Explorer, it depends how large (and varied) the game world is, if an Achiever, how long it takes to the level cap (if such a thing exists) and what avenues for advancement there are after that, if a Socialiser or Killer, it’s all about the people (to talk to/mercilessly slaughter, delete as appropriate). I should’ve asked people to list their Bartle type as well (or an even more in-depth assessment of motivation).

And *then* I thought: that’s not entirely incompatible with Theory Mark I. I might’ve been lucky and started with a game that happened to suit my playing style to start with, or maybe that first game shaped my expectations for everything that followed? I could be particularly impressionable, though. What we need is government funded study of a large group of people who have never played an MMOG, put them through an in-depth assessment of motivation of why they might want to play an MMOG, start them up in a variety of games, then test them again after six months to see if their results change.

And then I thought I’d been thinking altogether too much and I should leave this stuff to psychologists or possibly psychiatrists, so I played a bit of Guitar Hero instead. Oh, is there concrete all around, or is it in my head? Guitar solo!

Posted by Zoso at 10:50 am

What MMOGs have you played?

games, mmo, zoso 7 Comments »

A question for you, faithful reader, as a bit of data gathering to test a theory: what MMOGs have you played (in approximate chronological order, if it’s not too much trouble), and how long did you play them for (very roughly)? If you started with Meridian 59 and/or Ultima Online and have played everything since, feel free to go with edited highlights.

As a starter for ten, my MMOGing goes something like:

City of Heroes - 48 months and counting[1]
World of Warcraft - 14 months[2]
Auto Assault - 3 months[3]
Guild Wars - 2 months[4]
Dungeons and Dragons Online - 1 month
EVE (trial) - 14 days
Second Life - couple of days
Lord of the Rings Online - 2 months
Star Wars Galaxies (trial) - 10 days
Tabula Rasa (beta) - couple of days
Pirates of the Burning Sea (beta) - couple of days
Hellgate: London - 1 month
Age of Conan - 1 month

[1] Two main stints, first for the original release in 2004, then City of Villains in 2005-6
[2] Two main stints, first for the original release in 2005, then The Burning Crusade in 2007
[3] Technically was released after Guild Wars and DDO, but I’d been in beta and and off for about a year before that
[4] Total time spent on a couple of attempts at the original campaign then one of the expansions at various points over a few years

Posted by Zoso at 7:04 am

Thought for the day.

melmoth, mmo, tftd No Comments »

The first MMO that can maintain, throughout the length of its levelling curve, the joy, excitement, wonder and unadulterated fun found in those first ten levels of today’s MMOs, will dominate the market forever.

And it will probably also destabilise the world economy as the entire planetary workforce pulls a year-long skive. If that starts to happen I can only recommend one thing: shares in a major blog or forum hosting company. For if there’s one truism in MMO life, it’s that players will always need a place to pontificate.

Posted by Melmoth at 6:28 am

All seven and we’ll watch them fall.

melmoth, mmo, waffle No Comments »

Having just read Zozo’s post today on cancelling his Age of Conan subscription, I had a quick chat with him about it and found out that although he’d unsubscribed, he’d left it just a fraction too late and the first set of subscription fees had already been processed. It was only shortly after this that I read Stropp’s post stating exactly the same.

And you begin to realise that the reason the MMO blogosphere seems to be endlessly recycling the same topics is that, in general, we’re all following exactly the same path; we’re all on an MMO-like treadmill in real life, grinding out the same old topics as everyone else just as we grind out the same quests in our MMOs, not because we’re unoriginal or lacking in ability, but because we’re all destined to experience the same real life content, there’s no other path to follow.

And then one wonders that if that’s the case, who is the master developer of this sub-game of real life that is named MMO Enthusiast, who is the generic overlord presenting us with this real life grind, and why?

My theory: it’s just like The Matrix. We’re all in a non-consensual hallucination generated by a dominant race of artificial intelligences, except in this version they have a separate section - away from the main power generation - which is reserved for MMO bloggers, where we are harvested not for our energy but for our contrasting and extreme experiences of joy and of lethargy, purely for our blog posts, for the raw unadulterated word count on topics revisited on an almost hourly basis for time immemorial.

Why? My guess is that sometime in the early days of the conflict between humanity and the AIs we forced a buffer overflow in the masochism section of their neural networks, and now they read and read, transfixed with a perverse need to repeatedly endure, through the medium of blogs, the seven successive sensations of an MMO enthusiast: Scepticism, Confusion, Wonder, Addiction, Frustration, Ennui and Withdrawal.

Posted by Melmoth at 11:28 am

Tsennuinami

age of conan, games, mmo, zoso No Comments »

I think the time’s come to move on from Age of Conan, at least for a while. I hit level 50 and just can’t get terribly enthused about carrying on. It’s not a bad game by any means, but it seems like there’s a wave of MMOG-ennui sweeping over the world and I’m as caught up in it as everyone else. I posted about Age of Conan being exasperatingly MMORPG-y; the latest Van Hemlock podcast has contemplations on the Meaning of MMOG Life; the first part of an interview with Paul Barnett on Rock, Paper, Shotgun covers some of the same ground, for games a whole, and then of course there’s the kerfuffle over a Richard Bartle interview, in which it was revealed that Bartle was the instigator of the brutal crackdown on the Movement for Democratic Change in Zimbabwe, leading to Morgan Tsvangirai withdrawing from the presidential run-off. Least, that’s the only explanation I can come up with for the outpouring of Fearsome Internet Rage that followed, the only other possibility is everyone’s getting terribly cross that he doesn’t realise that WAR is going to be the most amazingly revolutionary thing in the history of time ever, knocking trivial stuff like fire, the wheel or sliced bread (even a piece of sliced bread attached to a wheel and being toasted over a fire) into a cocked hat (the cocked hat itself ranking a distant third as far as amazingly revolutionary things go). Still, once you get past the unhelpful hyperbole and weird metaphors involving bicornes, there’s the ennui again. As Alec Meer puts it in the RPS piece “Much as I can enjoy a few days/weeks/months in a Conan or a Tabula Rasa, I’ve pretty much come to terms with any MMO for the next few years being disappointing on a fundamental level of exploration, purpose and self-expression.”

I might well head back to Age of Conan at some point, Funcom seem to have plenty of plans for extra content to add, and if I upgrade my PC in the meantime I might get more than a couple of frames per second with high detail graphics. For now, though, Guitar Hero: Aerosmith beckons. Let there be rock!

PS: apropos of nothing else in this post, I just love the quote so much, from Neil Gaiman’s blog, Terry Pratchett in a spectacularly mis-headlined Daily Mail article:

“There is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.”

Posted by Zoso at 7:40 am

ToddlerQuest: The Nappying.

melmoth, mini-melmoth, mmo, toddlerquest 6 Comments »

I mean what’s an adventurer to do? A yellow exclamation mark pops-up above mini-Melmoth’s head, so I wander over and enquire as to what she would have me do. Here’s the quest text:

WaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. Huh huh huh. Snrk. Snrk. Urrr. WAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaHHHHHHHHHHHHHHHHAaaaaaaaAAaAaAaAaAaAaAhhhhhhhhhhhhHHHHH. NNNNNNNNNNnnnnnnnnnnnnnnnnnnnnnnnnggggggg.
<Deep intake of breath>
WaaaaaaaaaaaaaaaHHHHHHHHHHHHHHHHHHHhhaaaaaaaaaaaaaaaahhhhhhhhhhhhHHHHHHHHHHHHHHHHHHh.
<Gurgling choking sound>
<Eyes bulge. Head turns a strange Dulux special edition puce colour>
WAaaaaaaH. WAAAAHHH. HuhWaaaaaaaahh. HuhWAAAAAAAAH.

So I went and looked, but there really weren’t ten wolves ravaging the land in the nearby vicinity, so I couldn’t collect their noses and spleens even if I wanted to.

Mrs Melmoth suggsted that perhaps mini-Melmoth’s nappy needed changing, but that’s just crazy talk. What quest giver ever wanted a hero to change their undergarments? Ok there are some rather attractive quest givers in certain MMOs, and many an adventurer, if they’re honest, has contemplated the deep philosophical conundrum of just how to crawl in that dungeon, if you catch my meaning, but never has a quest giver actually requested a simple soiled undergarment pit-stop.

No, despite humouring Mrs Melmoth and changing mini-Melmoth’s nappy, I was resolved to determine just what it was she wanted me to kill, how many of them, and where I could possibly find such beasts in the soft rolling greenery of the English countryside. I’m sure fame and gold await on the completion of the task, and I’m not talking about the odorous liquid gold that mini-Melmoth presented me with when I changed her nappy.

My quest continues!

Posted by Melmoth at 6:16 pm

Hat News Hiatus

age of conan, games, mmo, zoso No Comments »

The producers of Hat News Now Today would Now like to apologise Today, Now, for the lack, Today, of Hat News, Now, Today. Unfortunately the crack team of hat news hunters have been unable to find any new hats.

Well… that’s not strictly true. There’ve been new hats by the bucketload. Barely a slaughter of 20 EnemyGroup EnemyTypes goes by without a new hat or three to add to the collection, and no two hats are the same, oh no, they vary in level, vary in armour type, and, most of all, vary in prefix. There are Sacrosanct hats that give Unholy damage invulnerability and Merciful and Mocking hats that reduce or increase threat respectively (if you wear both at the same time you get an Ambivalent hat, leaving mobs uncertain of exactly how they feel about you) and Invigorating hats that increase your stamina and Exsanguinating hats that tap enemy health and Interventionist hats that make you more likely to interfere with the peaceful business of NPC society and Euphemistic hats that are a bit rude if you look at them a certain way and Paraphrastic hats that re-word your dialogue options (I may have made one or two of them up. But not many!)

Visually, though… I have a suspicion that some Enchanting Corporation ordered a huge container-ship loaded down with identical mass-produced hats, then stuck ‘em on a conveyor belt going past drunk magician with a thesaurus. “Sacrosanct! Pow! Salubrious! Zap! Turn you into a pig! Newt! Pig! Newt! Pig! Louder pig louder pig louder pig mute pig!” So a level 21 Iron-mail Helm is identical to a level 34 Invigorating Iron-mail Helm which is remarkably similar to a level 37 Mocking Bronze-Studded Helm which is identical to a level 48 Bronze-Studded Helm. Once you’ve seen one heavy armour helmet you have, quite literally, seen them all (apart from a few level 30 Vanir and Nemedian bits covered last time out on Hat News Now).

There is a bit of Hat News Hope, as some higher level players do appear to be sporting slightly more interesting headgear, so maybe somewhere in the distant corners of the world there’s a rogue hat maker creating wild and crazy headgear for those brave enough to seek him out… or there’s a 10% chance of a rare helmet drop from some boss at the end of a hellish instance. Find out soon, in Hat News Sometime In The Future, Maybe.

Posted by Zoso at 8:49 am

Monopoly as MMO.

melmoth, mmo 3 Comments »

If the Monopoly board game had been produced to the same standards and design philosophy as MMOs, what would it look like shortly after launch?

  • There’s a small bug in the dice where it has 1 printed on five of its six sides.
  • Marketing had announced that there would be twelve player pieces to choose from, each with its own unique abilities and the ability to customise each piece with a unique look. It turns out that marketing may have exaggerated slightly, and that what they actually meant was that there would be four player pieces with no customisability at all. The devs don’t see this as a problem, because who doesn’t want to play as a Victorian iron.
  • The special abilities of the player pieces had to be temporarily removed when enterprising players realised that the top hat piece’s ability was broken such that it allowed it to always pass Go and always collect £200. Every turn. Including other players’ turns. And even before the game had even started.
  • When unfolded, only half the board is there. The rest of the board will be added in a future content patch.
  • It appears that content is lacking on those parts of the board that actually exist. The early content is excellent, with Old Kent Road being a particular player favourite. However, the jail is currently broken: rewarding players with five hundred pounds and the deeds to Mayfair every time they are sent there, and deleting a player’s entire inventory of properties when they’re just visiting. In addition, everything from Pall Mall onwards is just Old Kent road with the prices increased slightly. In fact, on release, Bow Street, Vine Street and Marlborough Street were still coloured brown; a quick patch changed them to orangey-brown. The devs explained that it was a graphics glitch and not because it was all just a copy of earlier content.
  • Players soon discovered Trafalgar Kent Road and The Angel Fleet Street and call shenanigans on copied content. The devs were surprisingly quiet.
  • In order to balance the player pieces, the underpowered dog piece was given the ability to eat other players’ hotels. The forums are awash with complaints. A mad dash now ensues at the beginning of every game to see who gets to be the dog. The previously popular, recently nerfed, top hat is now rarely played.
  • The tutorial for new players was confusing and often entirely contradictory, this lead to many early games with players moving anti-clockwise around the board and falling off into space, because that section of the board was still missing.
  • It was announced just after release that no development of properties can take place because the devs haven’t added player houses and hotels yet. The dog piece quickly falls out of favour as flavour of the month, although people still prefer it over the stupid Victorian iron.
  • The Chance cards vary greatly in their quality, with some cards giving useful buffs to the players such as “Move forward three spaces” “Inheritance: Collect £150″, but with many others being less useful: “Visit all four train stations, collect an item from the station master there and then deliver all the items to the Electric Company, then come back to me and I’ll give you a quid or something”.
  • The Community Chest cards are a constant source of frustration as no matter who lands on the square, all players must roll on the Community Chest and cards are taken on a Need or Greed basis.
  • There are many complaints due to the fact that players who ordered the game in advance have a special bonus player piece that allows them to pick which square they land on each turn.
  • Due to excessive complaints about the open PvP nature of the game the devs have released a PvE-only version, where all the players join together and form a hippy commune in the middle of Oxford Street and partake in protests against the capitalist state.
Posted by Melmoth at 11:25 am

Each time history repeats itself, the price goes up

age of conan, mmo, zoso 2 Comments »

You know, games are like buses. You wait all day, then it turns out that in a deregulated public transportation system the route you’re on is considered insufficiently profitable to keep running. And then three come along at once.

So a couple of months back there wasn’t really much going on games-wise, provoking an Attack of Opportunity Impulse Purchase, whereas now quite literally several games all clamour for attention. Mass Effect is just out on PC, which I’ve been looking forward to since everyone raved about the 360 version, but I haven’t even got around to buying that yet; there’s still Audiosurf, and Dawn of War, though after conquering 90% of the planet in the Dark Crusade campaign I’ve run out of steam slightly there. Issue 12 of City of Heroes has been out a few weeks, and I’ve rolled up a new Arachnos Soldier for some rather splendid villainy, though not nearly as much as I’d like, plus there’s a new zone I must get around to exploring with my trusty old hero. What I’ve mostly been playing, though, is Age of Conan. There are the glitches of a new MMOG, bugged quests and such, but that’s the price you pay for starting at launch instead of giving it six months (or a couple of years), and the patches are coming thick and fast. The problems are offset by the fact that it still has that New MMOG Smell; everything is fresh, there are new areas to explore, new levels to gain, new abilities to learn, new things to craft, wave after endless wave of new people/monsters/demons/wildlife to mercilessly slaughter.

Well, I say “new”…

Age of Conan isn’t exactly revolutionary. The combat system is a bit faster, and involves pressing a few more buttons, than other MMORPGs, some of the classes are quite interesting, there are tweaks and flourishes here and there, but at its heart there are stats and levels and XP and quests and mobs and loot, it’s an MMORPG (according to the standard definition, where ‘RP’ obviously stands for “stats and levels and XP and quests and mobs and loot”, ‘cos it sure doesn’t stand for Role Playing); if you didn’t have to kill ten rats to gain 20XP to get to level two it wouldn’t be an MMORPG, and if you didn’t want to do that you probably shouldn’t be playing an MMORPG in the first place but…

Now none of the following is at all new or original, most of it’s been going on since the dawn of (MMOG) time, I’ve blogged about similar things before, you’ve probably blogged about it, there are several libraries worth of blog posts and forum posts and web pages and magazines and books and pamphlets and flesh-consuming shadow swarms that cover the same ground, but sometimes Age of Conan is just so exasperatingly… MMORPG-y. It does try. Some quests do things a bit differently, and you have to feel for the designers who know that any attempt to be witty or innovative or different in the quest text will be lost on the 99% of players who click “next… next… next…”, then look at the quest log to see what the actual goal is, and that any attempt to mix things up, do much other than send you to a named person or to kill clearly specified mobs, will send half the players straight off to Google while the other half make thousands of forum posts and GM petitions and eternal loops in zone chat saying “ZOMGZ KWEST IS BUGGED WOT TO DO???” So I understand entirely why it happens, but sometimes…

You pitch up at a village, look for the people toting giant floating punctuation, have a quick chat, and find out there’s bandit trouble. “Perhaps I could seek the underlying causes of the conflict” you offer, “determining what unfortunate events drove the bandits to crime in the first place, and then offer an independent conciliation service bringing bandits and villagers together to forge a peaceful outcome beneficial to all parties”.
“Yesss…” replies Neville T. Arbitrary the Villager “… or you could just kill ten of them.” So you toddle off to dispense some rather presumptive sword-based justice, and find the bandits have most distinct social groups. There are Bandit Campanologists and Bandit Philatelists and Bandit Chartered Accountants and Bandit Certified Accountants and Bandit Neoclassicists and Bandit Constructivists and tucked away somewhere amidst them all is Geoff the Bandit Leader. Neville T. Arbitrary the Villager was most specific, though, and only wants you to kill ten Bandit Campanologists and Bandit Chartered Accountants. Who knows why, he’s Arbitrary like that. It’s 2am, and there’s nobody else about, just you and the bandits, so you make a start, picking off a lone Bandit Chartered Accountant scout. Moving closer to the main camp, there’s a Bandit Campanologist, only he’s standing next to a Bandit Philatelist. Oh well, bells, stamps, it’s all the same, in you wade, smiting them both down, though of course only the Campanologist counts towards your quest tally. Further and further into the bandit encampment you go, picking off the bandits in ones and twos as their fellows stand idly by; then you get a bit too near a group of three who all notice you and leap to the attack, and as you pop a health potion and back off to try and deal with them a pair on patrol decide that would be a really good time to wander past and join in the fun, and the five of them mash you into a pulp. Tum te tum, corpse run, back to the camp and resume the hunting of Bandit Campanologists and Chartered Accountants, who are still inconveniently hanging around with Philatelists and Neoclassicisits. After some gruelling combat, another death caused by respawns in the middle of a fight, and innumerable kills of all types of Bandit except Campanologists and Chartered Accountants, you finally kill precisely ten of the requisite mobs. And you’re now stuck in the middle of a bandit camp, with a host of rather cross bandits (all of whom, naturally, are Campanologists and Chartered Accountants now you don’t specifically need to hunt them down) between you and the village. So you decide you can’t be arsed to fight them all, again, and just start running as fast as you can, occasionally activating the /train emote as about three hundred bandits follow in hot pursuit, at least until the gates of the village where a couple of NPC guards nonchalantly swat aside the pursuing bandits, wiping them out with such ease you wonder exactly why the village is in such peril when the pair of them could take out every bandit within thirteen miles without breaking a sweat. But never mind.

Neville T. Arbitrary is so delighted by your martial prowess that he gives you a handful of loose change he found down the back of the sofa, and a piece of armour carefully selected to be utterly useless to your class, if you’re even allowed to wear it at all. And then another bit of punctuation appears over his head. “What now?” you ask.
“I was wondering if you’d mind awfully killing 10 Bandit Philatelists and Bandit Constructivists”, he says; “ten minutes ago I was firmly convinced that only Bandit Campanologists and Bandit Chartered Accountants posed any sort of threat to our village, but no, I realise now that they’re irrelevant when compared to Bandit Philatelists and Bandit Constructivists.”
“Oh” you say. “Well, luckily for you, in the process of killing those Campanologists, I happened to mow through a bunch of Bandit Philatelists and Bandit Constructivists as well.”
“Oh, no, they don’t count at all” explains Neville. “You were killing them *then*. This quest is to kill them *now*.”
You sigh. “What about Bandit Neoclassicists and Bandit Certified Accountants?” you enquire.
“Oh, no, I don’t care about them at all” replies Neville.
“You’re *absolutely sure* about that? It’s just that once I’ve killed these Bandit Philatelists and Bandit Constructivists, I have this funny feeling you might want me to kill ten Bandit Neoclassicists and Bandit Certified Accountants, and really, it would save us all so much time if I just killed them all at the same time.”
“That wouldn’t be very Arbitrary, would it now?” says Neville in a shining example of nominative determinism.

You turn to the farmer standing next to him, Neville S. Arbitrary. “I don’t suppose you’ve got any more sensible quests?”
“Well… you could kill some wolves, I suppose, they’re causing havoc with my livestock”
“Wolves, right. That doesn’t sound too bad. Hang on a minute… is it just Slightly Elderly But Not Infirm Wolves With A Bit Of A Limp And A White Stripe Down The Nose that you want killing?”
“What?”
“Not Youthful Wolves, or Adult Wolves, or Wolves With No Stripes Down The Nose, just the Slightly Elderly But Not Infirm Wolves With A Bit Of A Limp And A White Stripe Down The Nose?”
“What are you drivelling about? No, any wolves. Any wolves at all. So long as my flock is safe.”
“Oh. Right. That sounds quite sensible.”
“Only when they’re in my fields, mind.”
“What?”
“You can only kill the wolves when they’re within the boundary of my fields, or they don’t count.”
“What is this, restrictive rules of engagement in an attempt to prevent the wolf/human conflict escalating? Is there a demilitarised zone surrounding your fields? What about if I attack a wolf outside your field, but in the process of the fight end up inside your fields and kill him there? Or what about if I’ve got a bow, and stand inside the field shooting wolves outside? Or stand outside the field shooting wolves inside?”
“Look, I don’t make the rules. No, wait a minute, that’s not true at all, I do make the rules. Hey, that’s why they call me Neville Spatial Arbitrary.”
“Ohhh. That explain a lot… And the bloke next to you is…”
“…Neville Temporal Arbitrary, yes.”

Unable to face the Arbitrary brothers, you log out. Next day, you log back in at 8pm, determined to hunt down those Constructivists for Neville T. At peak evening time, the camp looks a bit different. There are players everywhere, and not a hostile to be seen. Every now and then a bandit materialises from thin air and looks a bit surprised as he instantly vanishes in a hail of arrows, swords, flames, bolts, ice shards, maces, stuffed marmots, socks, geese, inflatable hammers, lightbulbs, zeppelins etc. With a sigh, you start doing laps around the area, very occasionally having the good fortune of a bandit respawning right in front of your face enabling you to get the first hit in before it’s annihilated, though it’s impossible to be choosy about exactly what you’re attacking as if you paused to check exactly which sub-type of bandit it was, it would be far too late. On one lap, you happen to land a blow on Geoff the Bandit Leader, who’s faring no better than his men, and eventually, after an awfully long time and an awful lot of killstealing, you manage to tag ten Bandit Philatelists and Bandit Constructivists. You head back to Arbitrary Neville.

“Well done”, says he, favouring you with a bit more loose change and a dagger that you instantly throw away, spearing a passing chicken. “Now go and…”
“I should warn you” you interject “that if you say ‘kill ten Bandit Neoclassicists and Bandit Certified Accountants’, I’m going to flip out, like a ninja”
“Oh no” says Neville “wouldn’t dream of it. I was going to tell you to go and kill ten Bandit Neoclassicists and Bandit Certified Accou…”
“Don’t say I didn’t warn you!”
“…. AND! And! Also Geoff the Bandit Leader.”
“Geoff the Bandit Leader?”
“Geoff the Bandit Leader”
“Look. I’ve already killed Geoff the Bandit Leader. That bloke over there has killed Geoff the Bandit Leader. Those three over there, where two of them are 10 levels higher than everyone else, they killed Geoff the Bandit Leader 73 times to try and get their low level friend a certain sword that he drops, only it turns out that got changed in the latest patch so he no longer drops it and they’re writing a stern forum post even as we speak. There is currently a line of people, and when you join it an automated voice says “you are number 113 in the queue to kill Geoff the Bandit Leader. We greatly value your bandit killing, please enjoy this music as you hold to kill Geoff the Bandit Leader”. I’ve seen Geoff the Bandit Leader die so many times he makes the killer at the end of a film who everyone thinks is dead but suddenly pops up going “GRAAAGH” look like a rank amateur in the not-actually-dying stakes. I could just about suspend my disbelief at the constant stream of random Bandit underlings with peculiar hobbies popping out of thin air with some unconvincing theory about constant reinforcements emerging from underground tunnels or something, but unless Geoff the Bandit leader has SIX! BILLION! identical clone brothers this is frankly silly.”
“I’ll give you this rare ring”
“Oh, all right then”

Posted by Zoso at 12:06 pm

Hat News Now Today: The Wilderness Years

age of conan, games, mmo, zoso No Comments »

Badadadadada dum dum dum dadada daa daaa dum dum daaaaaaaaa! Welcome back to Hat News Now Today, Today’s source Now of Hat News, Now, Today.

After a slightly disappointing hat collection amassed in Tortage, your Hat News correspondent performed some heroic and world changing act of some kind involving a volcano or something (no particularly exciting hats were involved, so it wasn’t worth recording in detail) and moved on to explore some of the rest of Hyboria.

The bad news is, bowls on the head with nosepieces are still very in. Leather, hide, iron, steel, copper, strontium, they all rather blur into each other after a while, and the photographer dozed off before being able to catch all the nuances of the leather helm with iron banding versus the iron helm with leather bindings.

On the plus side, new sets of enemies bring new opportunities for mass killing sprees in the search of a new hat! If you’re looking for something a bit cold, a bit Viking, something that would let you get a bit part in an advert for Skol lager, then you’ll want to hunt down the Vanir, and maybe steal one of these helmets.

If, on the other hand, you’re after something a bit more classical, something that says “yes, I could take you on in a fight, but afterwards I could also find the length of the longest side of a right angle triangle and write an epic poem about it”, then perhaps one of these, wrenched from a Nemedian, is more your scene.

Or finally, there’s always one group you can rely on to take the approach of “working metal is a bit tricky, I know, lets just grab the nearest animal and stick it on our heads!” Yes, it’s those crazy Picts again.

So there we have it; something of an improvement, but still not exactly a vast and thrilling range of headgear options. Rest assured, though, your Hat News Now Today team will work tirelessly to perform their mission: to explore strange new hats, to seek out new headgear and new headwear, to boldly place bits of animal on their head that no man has placed before (and for very good reason in most cases). B-bye!

Posted by Zoso at 6:22 pm
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