A Series Of Unlikely Explanations

games, mmo, zoso 5 Comments »

So my theory, which is mine (and not Anne Elk’s) is that people tend to try an MMOG (maybe from peer pressure, maybe a dealerpublisher offers a free trial, maybe they see MMOG use glamorised on TV), then either hate it and get put off them for life, or become hooked, play that game for a long time, finally get bored, then flit around from other MMOG to other MMOG, trying to recapture that first hit but never quite finding it again.

It’s that old, old story of boy meets MMOG, boy falls in love with MMOG, boy plays MMOG unceasingly to a frankly unhealthy degree for many months, boy starts to tire of MMOG and starts looking around at other MMOGs, boy furtively subscribes to other MMOG (while still logging in to the first from time to time) and secretly enjoys it more, boy unsubscribes from first MMOG, boy suddenly finds the second MMOG isn’t so different from the first after all and rapidly tires, boy moves on from MMOG to MMOG never recapturing that original feeling and realises that first MMOG was his True MMOG, boy returns to that first MMOG but finds it’s moved on, expansions have been released, rules have changed and it’s not the MMOG he remembers, boy is spurned by first MMOG, boy is disconsolately on the verge of abandoning MMOGs for good when, in a hugely emotional finale, a “Classic” expansion is released for that first MMOG returning things to the way they were and boy and MMOG ride off into the sunset to live Happily Ever After.

(Richard Curtis can acquire the rights to Four MMOGs And A Classic Expansion Pack for a small fee.)

(And we’ll ignore the bit after the final credits roll where boy gets bored with the classic expansion pack after a week.)

I got prompted to thinking about it after unsubscribing from Age of Conan and going back to City of Heroes, so I scribbled down my MMOGing history, as per the previous post, and it did seem to suggest an ever-shortening MMOG attention span. Can anything recapture those first joyful stumbling moments getting to grips with a totally new idea, that all those people running around are *actually* *people*, fumbling with strange concepts like “aggro”, that moment when you realise that “grats” is actually a contraction of “congratulations” rather than some derivation of “gratitude” and the party chat around the time people levelled suddenly makes a whole lot more sense? Once you fire up a game, cast a jaded glance at the interface and say “there’s the health bar, there’s the mana bar, there’s my hotbar of abilities, she’s the tank, I’m the healer, he’s the DPS, those are mobile bags of XP and loot, let’s gain some levels”, is there any going back?

So I thought I’d see if other people followed a similar pattern, thanks very much for the responses. I can now confidently conclude, through the Power of Statistics, “yes and no”. (Well, I say “confidently”, based on the sample size and estimated population of players the confidence interval is approximately… erm… 0.00034%, but never mind.) Guido and Elf have a similar trajectory so far (which isn’t guaranteed to continue), but Melmoth, Stargazer and Jon vary significantly.

As it happens I’d been looking at my list again, and my longest subscriptions, City of Heroes and World of Warcraft, are the two games where, at various points, I’ve hooked up with other people, either small groups of friends or guilds that really worked. The rest I either played solo, or found guilds via forums/in-game chat/random blind invite that never quite clicked (the latter cases not being terribly surprising, it’s not a good sign if a guild’s prime criteria for membership is “standing within sight of somebody with invite privileges”, but sometimes you have to give it a shot for a laugh). Maybe it’s not the game so much as the people? I should’ve asked people to list whether they were in regular groups or guilds for the games they’d played.

And then I thought: people, that’s a social thing, Socialiser… Bartle type. Your play style must affect how long you spend in a game; if primarily an Explorer, it depends how large (and varied) the game world is, if an Achiever, how long it takes to the level cap (if such a thing exists) and what avenues for advancement there are after that, if a Socialiser or Killer, it’s all about the people (to talk to/mercilessly slaughter, delete as appropriate). I should’ve asked people to list their Bartle type as well (or an even more in-depth assessment of motivation).

And *then* I thought: that’s not entirely incompatible with Theory Mark I. I might’ve been lucky and started with a game that happened to suit my playing style to start with, or maybe that first game shaped my expectations for everything that followed? I could be particularly impressionable, though. What we need is government funded study of a large group of people who have never played an MMOG, put them through an in-depth assessment of motivation of why they might want to play an MMOG, start them up in a variety of games, then test them again after six months to see if their results change.

And then I thought I’d been thinking altogether too much and I should leave this stuff to psychologists or possibly psychiatrists, so I played a bit of Guitar Hero instead. Oh, is there concrete all around, or is it in my head? Guitar solo!

Posted by Zoso at 10:50 am

What MMOGs have you played?

games, mmo, zoso 7 Comments »

A question for you, faithful reader, as a bit of data gathering to test a theory: what MMOGs have you played (in approximate chronological order, if it’s not too much trouble), and how long did you play them for (very roughly)? If you started with Meridian 59 and/or Ultima Online and have played everything since, feel free to go with edited highlights.

As a starter for ten, my MMOGing goes something like:

City of Heroes - 48 months and counting[1]
World of Warcraft - 14 months[2]
Auto Assault - 3 months[3]
Guild Wars - 2 months[4]
Dungeons and Dragons Online - 1 month
EVE (trial) - 14 days
Second Life - couple of days
Lord of the Rings Online - 2 months
Star Wars Galaxies (trial) - 10 days
Tabula Rasa (beta) - couple of days
Pirates of the Burning Sea (beta) - couple of days
Hellgate: London - 1 month
Age of Conan - 1 month

[1] Two main stints, first for the original release in 2004, then City of Villains in 2005-6
[2] Two main stints, first for the original release in 2005, then The Burning Crusade in 2007
[3] Technically was released after Guild Wars and DDO, but I’d been in beta and and off for about a year before that
[4] Total time spent on a couple of attempts at the original campaign then one of the expansions at various points over a few years

Posted by Zoso at 7:04 am

Tsennuinami

age of conan, games, mmo, zoso No Comments »

I think the time’s come to move on from Age of Conan, at least for a while. I hit level 50 and just can’t get terribly enthused about carrying on. It’s not a bad game by any means, but it seems like there’s a wave of MMOG-ennui sweeping over the world and I’m as caught up in it as everyone else. I posted about Age of Conan being exasperatingly MMORPG-y; the latest Van Hemlock podcast has contemplations on the Meaning of MMOG Life; the first part of an interview with Paul Barnett on Rock, Paper, Shotgun covers some of the same ground, for games a whole, and then of course there’s the kerfuffle over a Richard Bartle interview, in which it was revealed that Bartle was the instigator of the brutal crackdown on the Movement for Democratic Change in Zimbabwe, leading to Morgan Tsvangirai withdrawing from the presidential run-off. Least, that’s the only explanation I can come up with for the outpouring of Fearsome Internet Rage that followed, the only other possibility is everyone’s getting terribly cross that he doesn’t realise that WAR is going to be the most amazingly revolutionary thing in the history of time ever, knocking trivial stuff like fire, the wheel or sliced bread (even a piece of sliced bread attached to a wheel and being toasted over a fire) into a cocked hat (the cocked hat itself ranking a distant third as far as amazingly revolutionary things go). Still, once you get past the unhelpful hyperbole and weird metaphors involving bicornes, there’s the ennui again. As Alec Meer puts it in the RPS piece “Much as I can enjoy a few days/weeks/months in a Conan or a Tabula Rasa, I’ve pretty much come to terms with any MMO for the next few years being disappointing on a fundamental level of exploration, purpose and self-expression.”

I might well head back to Age of Conan at some point, Funcom seem to have plenty of plans for extra content to add, and if I upgrade my PC in the meantime I might get more than a couple of frames per second with high detail graphics. For now, though, Guitar Hero: Aerosmith beckons. Let there be rock!

PS: apropos of nothing else in this post, I just love the quote so much, from Neil Gaiman’s blog, Terry Pratchett in a spectacularly mis-headlined Daily Mail article:

“There is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.”

Posted by Zoso at 7:40 am

Hat News Hiatus

age of conan, games, mmo, zoso No Comments »

The producers of Hat News Now Today would Now like to apologise Today, Now, for the lack, Today, of Hat News, Now, Today. Unfortunately the crack team of hat news hunters have been unable to find any new hats.

Well… that’s not strictly true. There’ve been new hats by the bucketload. Barely a slaughter of 20 EnemyGroup EnemyTypes goes by without a new hat or three to add to the collection, and no two hats are the same, oh no, they vary in level, vary in armour type, and, most of all, vary in prefix. There are Sacrosanct hats that give Unholy damage invulnerability and Merciful and Mocking hats that reduce or increase threat respectively (if you wear both at the same time you get an Ambivalent hat, leaving mobs uncertain of exactly how they feel about you) and Invigorating hats that increase your stamina and Exsanguinating hats that tap enemy health and Interventionist hats that make you more likely to interfere with the peaceful business of NPC society and Euphemistic hats that are a bit rude if you look at them a certain way and Paraphrastic hats that re-word your dialogue options (I may have made one or two of them up. But not many!)

Visually, though… I have a suspicion that some Enchanting Corporation ordered a huge container-ship loaded down with identical mass-produced hats, then stuck ‘em on a conveyor belt going past drunk magician with a thesaurus. “Sacrosanct! Pow! Salubrious! Zap! Turn you into a pig! Newt! Pig! Newt! Pig! Louder pig louder pig louder pig mute pig!” So a level 21 Iron-mail Helm is identical to a level 34 Invigorating Iron-mail Helm which is remarkably similar to a level 37 Mocking Bronze-Studded Helm which is identical to a level 48 Bronze-Studded Helm. Once you’ve seen one heavy armour helmet you have, quite literally, seen them all (apart from a few level 30 Vanir and Nemedian bits covered last time out on Hat News Now).

There is a bit of Hat News Hope, as some higher level players do appear to be sporting slightly more interesting headgear, so maybe somewhere in the distant corners of the world there’s a rogue hat maker creating wild and crazy headgear for those brave enough to seek him out… or there’s a 10% chance of a rare helmet drop from some boss at the end of a hellish instance. Find out soon, in Hat News Sometime In The Future, Maybe.

Posted by Zoso at 8:49 am

Wii Fit Update

games, wii, zoso 1 Comment »

In the month since my last update, I’ve lost about half a stone, so the Wii Fit regime is definitely working. Though technically, it’s not really the Wii Fit regime; I use the Body Test facility to keep track of weight, and run through its muscle workouts now and again (though I could probably figure out how to do sit ups and press ups without the plastic board, if I tried really hard), but I suspect most of the weight loss has come from dieting (drinking lots of water instead of sugary carbonated beverages, eating more fresh fruit and all that) and putting in more time on the exercise bike (while listening to the radio).

So is Wii Fit a waste of money? Rationally, yes, as per the previous update you could get a similar benefit from a workout DVD, set of scales and a notepad (and maybe some graph paper and coloured pencils), and even then I suspect all that is secondary compared to eating less/more healthily (I wasn’t particularly unfit previously, just carrying a bit of extra weight). But… despite, on several occasions over the past five years, making a bit of an effort to lose weight, it’s only since getting Wii Fit that I’ve managed to stick at it, so I’m not sure it can be entirely discounted from the equation, even if just as a psychological spur to stick at the diet to keep losing weight to prove it wasn’t a waste of money.

Anyway, even if the Wii Fit disc starts to gather dust, the balance board can be used for a bunch of other stuff

Posted by Zoso at 9:49 am

A man’s character is his fate

games, zoso No Comments »

In the four years since City of Heroes launched, nobody’s managed to rival its utterly magnificent character customisation. Just the other day I got a second costume slot for my Arachnos Soldier, popped along to the Facemaker to quickly sort out a new costume, and nine and a half hours later emerged blinking into dawn’s early light having deliberated for quite some time over whether the goatee really worked with the skull mask or not. Most recently Age of Conan has a fairly promising array of sliders and options at character creation which let you do a pretty decent job when zoomed in peering closely at yourself in a skimpy pair of shorts, but make approximately bugger all difference once you’re standing next to twenty other people wearing generic chainmail with a tin bowl on your head.

APB, though. Oh my, APB. I just saw the APB character generator on Rock, Paper, Shotgun. If that’s really what we get to play with, frankly I don’t care about the rest of the game. I don’t care if there *is* a rest of the game, the camera could just pan around the newly created character for the rest of time to the sound of Massive Attack and I’d still buy it.

Posted by Zoso at 9:52 pm

Hat News Now Today: The Wilderness Years

age of conan, games, mmo, zoso No Comments »

Badadadadada dum dum dum dadada daa daaa dum dum daaaaaaaaa! Welcome back to Hat News Now Today, Today’s source Now of Hat News, Now, Today.

After a slightly disappointing hat collection amassed in Tortage, your Hat News correspondent performed some heroic and world changing act of some kind involving a volcano or something (no particularly exciting hats were involved, so it wasn’t worth recording in detail) and moved on to explore some of the rest of Hyboria.

The bad news is, bowls on the head with nosepieces are still very in. Leather, hide, iron, steel, copper, strontium, they all rather blur into each other after a while, and the photographer dozed off before being able to catch all the nuances of the leather helm with iron banding versus the iron helm with leather bindings.

On the plus side, new sets of enemies bring new opportunities for mass killing sprees in the search of a new hat! If you’re looking for something a bit cold, a bit Viking, something that would let you get a bit part in an advert for Skol lager, then you’ll want to hunt down the Vanir, and maybe steal one of these helmets.

If, on the other hand, you’re after something a bit more classical, something that says “yes, I could take you on in a fight, but afterwards I could also find the length of the longest side of a right angle triangle and write an epic poem about it”, then perhaps one of these, wrenched from a Nemedian, is more your scene.

Or finally, there’s always one group you can rely on to take the approach of “working metal is a bit tricky, I know, lets just grab the nearest animal and stick it on our heads!” Yes, it’s those crazy Picts again.

So there we have it; something of an improvement, but still not exactly a vast and thrilling range of headgear options. Rest assured, though, your Hat News Now Today team will work tirelessly to perform their mission: to explore strange new hats, to seek out new headgear and new headwear, to boldly place bits of animal on their head that no man has placed before (and for very good reason in most cases). B-bye!

Posted by Zoso at 6:22 pm

Bring the Noise

games, plastic instruments, zoso No Comments »

Just to prove my own point I fired up Audiosurf for a quick five minutes last night, and wound up playing through most of the Solaris soundtrack, which produced some amazing looping tracks. Oh, and then the Ying Tong Song.

While on a music game kick, there’s been a whole bunch o’ plastic instrument type news in the last few weeks. Still no sign of a UK release date for the Wii version of Rock Band; I’ll keep an eye on reviews when it’s out in the US in a few weeks, see how it measures up to the other consoles, but I suspect I’ll give it a miss thanks to a slew of rivals out there. Guitar Hero: Aerosmith is out at the end of June, so I’ve stuck an order in for that to get an immediate fix of plastic guitaring. I don’t know much Aerosmith past their singles, but the song list looks like there’ll be enough to keep me going for a while at least. If nothing else it means I shouldn’t be so tempted to do something rash like get the Nintendo DS release, Guitar Hero: On Tour, though watching the promo video had already altered my interest level from “hmm, possibly intriguing” to “FLEE! FLEE FOR YOUR LIVES!”

The biggest news, though, is Guitar Hero IV, or Guitar Hero: Roman Numerals Are So Passée And Colons Are In So It’s Not Guitar Hero IV But “Guitar Hero: World Tour” Just To Sound A Lot Like “Guitar Hero: On Tour” So You Can Get Them Confused A Lot, to give its full title. World Tour, perhaps inevitably, brings drums and vocals to the Guitar Hero series, as well as a few other new features like the ability to create custom songs. With the Wii version of Rock Band being somewhat cut-down compared to the PS3 and 360 versions, notably lacking Downloadable Content, it remains to be seen how many World Tour features will make it to the Nintendo system, but there are encouraging noises about downloadable functionality for the Wii. Scheduled for an October release in the US, with a bit of luck we might see it in the UK before the end of the year if the Guitar Hero III release dates were anything to go by, though if Rock Band is any precedent then the mid-23rd century may be more likely. In the past couple of days, word is also emerging of Guitar Hero: Metallica for early 2009.

Not content with the possibility of a mere two plastic drum kits cluttering up your living room, Konami have announced Rock Revolution, though I haven’t seen much about that apart from the drum set. There are murmurings of Rock Band 2 for this Autumn as well, so October/November may see a Plastic Instrument Battle Royale on a scale not seen since the Bakelite Beatles vs Rolling Polyethylene Terephthalate Stones duels of the 60s.

Based on the current situation, it seems unlikely that many, if any, of the instruments will be compatible between games, which is a shame. I think it was Oscar Wilde who said “to have one plastic guitar cluttering up the living room may be tolerated by an understanding wife, to have three plastic guitars, a bass or two, three drum sets and an assortment of USB mics is probably pushing it a bit”. We’ll have to see how UK pricing and release dates pan out, but it’s looking like interesting times in the world of pushing buttons and pretending to be a rock god.

Posted by Zoso at 10:31 am

It’s full of colours!

games, zoso No Comments »

When not playing Age of Conan, I keep going back to Audiosurf. In a strange coincidence (that isn’t strange, and in no way a coincidence), I’ve also been getting back into music generally. Sometimes I can go through periods where I’ll pick up the iPod, select shuffle, and go through about 50 tracks hitting “next” every couple of seconds before giving up entirely. Other times, like recently, I’ll quite happy listen to just about everything that gets randomly thrown up, so either my iPod has a cunning Evil Shuffle mode, that periodically just picks songs I don’t like, or I just go through phases. The second option seems more likely, as exactly the same songs crop up both times.

Anyway! I’d been mostly sticking to the Mono modes, but they only work really well on some songs. Too slow, and there just aren’t enough coloured bricks to keep life interesting, too fast (especially on Mono Pro/Elite), and the focus is more on dodging grey bricks than hitting colours. One of the tweaks in the recent update was that the Vegas vehicle got an extra ability, generating random power-ups, which seems to make quite a difference, and I can quite happily kill a couple of hours going “oh… just one more song, then”.

Posted by Zoso at 8:16 pm

Cry havoc, and let… oh, wait, never mind

age of conan, games, mmo, zoso No Comments »

I’ve never really seen the fuss about “nerfs”. I’m sure there are some examples of game adjustments that resulted in previously perfectly balanced, non-overpowered characters becoming much less viable, but the vast majority of “nerfs” I’ve seen forums explode over have fallen into one of two categories.

Firstly there are the tweaks made almost constantly in most MMOGs; balancing adjustments, fixing of minor bugs, generally making things work As Intended. Half the time you’d be pushed to notice the difference in play if you hadn’t been told a rounding error in the code had been corrected, resulting in your Pokey Sword Death attack doing 22.40 points of damage instead of 22.50. Not that this stops someone on the forums producing an incredibly detailed spreadsheet conclusively demonstrating that this utterly ruins the viability of the class, will stop them ever being invited to groups, and note Graph C in subsection 4.1.2 with a significant increase on the “Slap In The Face” axis following the change. Even better, if multiple attributes of a power are adjusted (say the Pokey Sword Circle AoE attack is slightly increased in damage, but affects a slightly smaller area), not only will there be spreadsheets proclaiming The End Of The Class As We Know It, but rival spreadsheets will clearly demonstrate this is a ludicrous, unjustified buff that will result in raids consisting of nothing but that class. It’s just a bit extra noise, though, in the eternal chorus of “Class X is broken”, “Class X is overpowered”, “Class X is riddocqueuelessss”.

Then there’s fixing of big mistakes. These are much less common, but tend to result in really major explosions, even by usual MMOG forum labour-pain numbing standards. Maybe a decimal point error resulted in the Armour of Anti-Poking ability of the Barbassassin class granting 95% damage reduction instead of 9.5%. It gets fixed. Some poor Barbassassins who never knew any different are a bit surprised when they keep dying, but adjust after a while, as the rest of the class abilities are still fine. Some players who knew perfectly well it was a ludicrously overpowered ability grumble a bit and get on with it (or reroll to the next flavour of the month, until they get fixed). Some, though, can’t let it go. They refuse to believe that anything less than 95% damage reduction is in any way acceptable. They threaten to quit the game, organise protests and boycotts, retain lawyers to sue the games company, contact the European Court of Human Rights wanting to know what’s going to be done about this heinous infringement of their civil liberty and start constructing small thermonuclear devices in their garages to hold the world to ransom until their demands are met. Eventually the storm blows over, though a few holdouts will lurk for years in forums, like Japanese soldiers stuck on isolated islands not knowing the war is over, occasionally pouncing on a passing developer to bemoan the loss of their beloved Armour of Anti-Poking…

So the sound and fury on forums about nerfs normally signifies nothing, and I tend to discount it all as groundless whinging. Genuine issues get overlooked like the boy who cried “wolf!”; actually, more like a vast horde of boys, some crying “wolf!”, others saying “I think it’s probably a wolf”, and some strident factions utterly adamant it’s a whole pack of wolves, or tigers, or elephants, or possibly giraffes (which might not sound so bad, but they’re giraffes with machine guns). Yesterday, though, in Age of Conan, I suddenly got an insight into their pain. I realised the gross, heinous injustice of unwarranted game changes. My character was ruined. Playing him wasn’t fun any more. The Tony Harrison outrage-o-meter was off the scale, and the forums would hear of it.

No, I don’t play a Demonologist (no idea what impact the patch note “Fixed an exploit with Demonologists (infinite stacking of certain spells)” has, and I’m not touching the Demonologist forums with a ten foot pole strapped to a particularly long barge pole to find out). I went to do /emote hugefish_m last night, and… nothing! Funcom had taken it out! I was just putting the finishing touches on a petition to the government, detailing how such a change was tantamount to a declaration of war by Norway and that firm military action was the only possible response, when I thought I’d double check the emote list, and found they’d simply removed the _m suffix to make the command /emote hugefish. Phew. That was a close one.

Posted by Zoso at 10:34 am
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