Aug ‘ur? I hardly know ‘er!

age of conan, games, mmo, zoso 3 Comments »

By Balin’s braided beards! A calf was born with two tails last night. A grey fox crossed my path. The auguries are ill indeed for the dawning of Age of Conan. Thirteen rooks were perched in a tree. Thirteen! Worst of all, though, worse still than all those, the head start requires a 13Gb download, the Funcom patcher manages to stumble along at about 50k/s (possibly because it’s torrent-based and swamping the upload, even with an upload limit set) giving an estimated time to completion of “when the moons of Voron align with the twin towers of the temple of Veerun (or about two of your earth weeks)”, so, leaving it downloading overnight, I come down in the morning to check how many nanometres the progress bar has shifted to find the devil himself has kicked me square in the nuts through his earthly emissaries of Microsoft. I’m *sure* I have XP set to “Download your myriad security patches (if you really must) but don’t bloody apply them until I say so”, but the PC was sitting there with a smug just-rebooted expression, and sure enough the event log shows it applied an update and rebooted around 3am. I’ll leave it running the next couple of nights, but unless the patcher pulls its finger out (and Micro-bleedin’-soft can refrain from rebooting the PC) I suspect the client won’t be ready for THE VERY INSTANT the head-start servers are up, which is clearly an outrage of Tony Harrison proportions, but not to worry, who wants to be cooped up when it’s such a lovely weekend in prospect? What’s that, you say? Thunderstorms forecast for Saturday? Oh.

Course, I’m a fool for being in such a rush anyway. A wise man would give any MMOG six months or so to get early kinks worked out, let the population distribute itself over the whole gameworld rather than everyone being crammed into the starter zones like an episode of Mythbusters testing that “entire population of the whole world could fit onto the Isle of Wight” theory, and allow the developers to release an update or two so it finally has all the features they really wanted to get in for launch but didn’t quite have time for (like an end game, player housing, different character classes, combat, graphics instead of the interface being a text parser, that sort of thing). Unfortunately I’m not a wise man, I’m a rash impetuous fool, and worse still a rash impetuous fool with a credit card who’s easily swayed by shiny baubles like a three day head start, so I’ve brought this all on myself. Oh well, I’m off to see what a sheep’s entrails say the coming week holds…

Note: no sheep will actually be harmed in the fulfilling of this post, unless the forecasts are totally wrong and it is a lovely weekend, in which case some minted lamb chops might get barbecued.

Posted by Zoso at 1:27 pm

We read to know we are not alone.

age of conan, melmoth, waffle No Comments »

Zoso wrote to me at work this morning - I’m offline in the evening at the moment for reasons that I’m sure I’ll go into in a meandering and flannelling fashion sometime soon - huzzahing the fact that we’re both set for a rhino riding rampage in Age of Conan should we ever reach the heady level of the forties in said game. He also mentioned, however, that we would at least have our bonus order belts for extra carrying capacity in the meantime; apparently you get a free belt in lieu of the mount which you can’t use until level forty. This was news to me, and I realised that I’d not fully read the deal before making my order for the game, I’d just skimmed it and hit purchase.

And now I worry that I’m speed reading various things in real life as though they were quest texts, and I wonder what sort of trouble that could get me into in the future:

You are purchasing blah blah blah Conan blah blah rhino blah blah blah blah blah early access blah blah. Blah blah blah 24 pounds blah. Blah. Blah blah blah.

Yes, yes, yes. Whatever. 24 pounds, rhino, early access. It’s all there, just let me purchase the thing already. Click. Click. Done.

<Two months later>

%ding dong%

Me: “Hello?”

Delivery Man: “Good morning sir, a delivery for you.”

Me: <Looks at delivery note> “Hmm, there seems to have been sort of mistake.”

Delivery Man: “Sir?”

Me: “Well, it’s just that this seems to be a delivery note for a female African black rhino implausibly called Conan, an artificial insemination kit and twenty four pounds of black rhino semen.”

Delivery Man: “That’s right, sir. One rhino and an ‘early access’ insemination kit. Starting a breeding program are we sir?”

Me: “I… really didn’t read that order properly, did I?”

<Another delivery man arrives>

Delivery Man 2: “Morning, sir. Just sign here for your order of a warhammer on a line, an aged Nganasan shaman and twelve dismembered heads.”

Me: “Oh dear.”

I don’t think that it’s necessarily conditioning on the part of MMOs that has caused this, because I understand that there are plenty of people out there who play MMOs and read the quest text in full, and that these people are still able to lead fulfilling and healthy lives. I think, in fact, that my altitus is as much to blame as anything, what with constantly rolling new characters and repeating old content, one generally begins to accept quests automatically because they’ve been experienced before. This is habit forming, though, and eventually you begin to see every set of quest text as an overly lengthy interruption to your game-play, even if reading that text would take only a matter of tens of seconds. It’s often a false economy though, even with the excellent quest trackers in modern MMOs, the quest text is usually there to explain where you are required to go, and what it is that you have to kill ten of this time. So you end-up revisiting the quest text, skimming it to find the pertinent information, and wasting more time than if you’d just read it all in the first place. Alas, the habit is formed, and it is a strong one: text is your enemy and must be ignored at all costs!

The problems lies with the fact that it translates too easily into the real world; it crosses that ineffable boundary between fantasy and reality and haunts your ways, like when you’ve just woken from a dream and have yet to shake it off as the fictional creation of your subconscious. Of course, you soon realise that there is not, in fact, a giant space octopus with tentacles made of creamy pasta and a single fulgurating eye of pure topaz trying to steal the collection of George Clooneys from under your bed.

I’m sure you can relate to the experience now, because even if you don’t skip the quest text, I think we’ve all had that dream.

Posted by Melmoth at 11:48 am

Take off your hat to your yesterdays.

age of conan, melmoth, mmo 2 Comments »

I received an email this afternoon when I got home that contained the code granting early access for, and subsequent rhinoplasty of, my characters in Age of Conan. Or something. It’s definitely got something to do with horns, at least. Or maybe that was getting the horn? Must be all the mature boobies in the game. Not sure what the sexual attraction of antiquated seabirds is, but I suppose that there are stranger things in the worlds of Robert Ervin Howard.

So that’s it. Strapped in, locked down, doors to automatic, turbines to power, all systems are green for go. F.A.B. All ready for the take off of Age of Conan. I’ve given up reading the general bloggerama because there’s no real firm information. Vanguard looked like a train wreck in the making from day one. Age of Conan seems more like Pirates of the Burning Sea in this case: it could go either way, and nobody is really sure which. But there’s more drama in soothsaying doom.

So it’s just a case now of gripping on to the armrests, singing the Golden Grahams song and waiting for the g-force of launch to kick in, followed by the rickety rockety ride through the atmosphere, and then either the weightless elation of orbiting through the gaming heavens, or plunging back to earth in a crimson ball of pure forum-ite flame.

Oh, those Golden Grahams.
Oh, those Golden Grahams.
Crispy, crunchy, Graham cereal,
brand new breakfast treat.

Posted by Melmoth at 5:51 pm

Asses are made to bear, and so are you.

age of conan, melmoth, mmo, wow 7 Comments »

The age of Conan approacheth! I’ve been trying not to post too much about Age of Conan: Hyborian Adventures, ‘Hyborian’ being based upon the Ancient Greek word ‘hyperborean’, which we all know is made up from the word hyper meaning “I am very”, and borean meaning “Bored”. So a fine setting for an MMO then!

Both Zoso and I are trying to ignore AoC as its release creeps up on us. I say ‘creeps up on us’, but of course it has arrived with all the subtlety of a rabid fox in a tuxedo filled with fire ants, making his grand entrance at the March Hare’s summer ball by bursting out of the giant cake and attempting to sing Happy Birthday Mr President while stamping on his tail which has caught fire from all the candles.

And like the barbarian of the title, the Funcom marketing department has launched itself into the midst of its sworn enemy - we consumers - and whipped, bludgeoned and smote them with the vorpal sword of AoC, although not fuelled by an unquenchable rage in this case, but instead by a soul wrenching outpour of unadulterated venomous hype.

We try to pretend here at kiasa that the game is not going to affect us; it’s an honest and stalwartly British attempt to not be bothered by something that is clearly doing its very best to push us right to the extreme limit of being really rather annoyed indeed, in a manner more often applied to that great British past time of queuing. It is a little known fact that the average British person is actually born with a secondary nervous system that allows them to sense queue dynamics in real time; such a system allows them to not only calculate exactly which queue will be the fastest to move forward (and then fail utterly to take that queue due to some unknown inherited sense of Edwardian etiquette), but also fully equips them to deal with a lack of queue etiquette by others. We, the great British queuers (that’s queuers), watch very carefully as the queue dodger makes their way up the outside of the line, ducking under the clearly marked barriers that delineate the correct formation. We observe them reach that point, usually just in front of us, where they have to decide whether to push in or make their way to the back of the queue again while feigning an interest in the geometry of the local architecture. We wait patiently as our secondary nervous system detects the minute variations in their body temperature and heart rate. We pay no direct attention to them, and give off on air of not being bothered at all “it’s just one place in the queue, we’re in no tearing hurry”. And then our quarry makes their move, and side steps into the small gap we’ve left for them, and the trap is set: our space has been invaded, our rights have been trampled upon, and if they had bothered to bring a flag it would have practically been a declaration of war. With our inherent advantage of generations upon generations of Darwinian queuevolution behind us, we wait with a quiet and studied confidence. Biding our time. Until the moment… is just… right. And then we rear-up to our full height, our leonine presence commanding all to observe us in awe. And then we let out a really, really loud *tut*.

The grand old masters of many queuing session may even roll their eyes skywards, just to really show them.

Where was I? Oh yes, bear shaman! Because bears… like queuing. Yes.

I’ve decided from the small snippets of information that have managed to pierce my hype shield that I like the look of the bear shaman best out of all the classes in AoC, they seem to tick all the boxes on my character suitability survey. Primarily these boxes consist of: the ability to heal and or support other classes; the ability to get into melee a bit and not have to stand at the back looking like you’re trying to sneak out to go to the toilet; and the ability to assume the form of, or have some connection to, a sodding great ursus arctos horribilis or the like. These are the same reasons why I will probably try a Warrior Priest in Warhyper: Age of Rodomontade. I intend for the lack of bearness about the Warrior Priest to be made up for by an overabundance of bareness instead. So if you want to find me in WAR, look for the naked Warrior Priest bludgeoning the enemy with his ‘weapon of the gods’.

I’ve certainly not looked at any forums or wikis or twenty five page magazine spreads about how much damage the assassin does, or how cool the Herald of Xotli looks when they’ve turned into a sodding great demon, because with my well documented altitus it would be an utter disaster.

Hmm, Stygian Herald of Xotli eh?

No! No no no. Bear shaman. That’s what I’m going to play.

Assuming nobody else is.

Aye, and there’s the rub. You see I, like many others I’m sure, like to be somewhat unique within my close party of like-minded grind monkeys. I understand that there will be a thousand or more clones of my character all identical barring a slight change in the style of facial hair, and perhaps an unsightly birth mark which is in a place that will never see the light of day in a family MMO or otherwise. This is the way of all MMOs to date, other than City of Heroes, where I can create a sentient atomic pea, controller of the very earth itself, who was grafted on to the body of a recently decapitated therapist, and who is called Terra Pea. I’m fairly sure that that guy is unique. Special. Like me. In the straight-jacket sense.

However, within my small circle of friends, those whom I will be playing with on a regular basis, I like to play a class that nobody else is. Which is quite tricky when - and Zoso may back me up on this if he’s feeling generous - I seem to have an extraordinary ability to pick the class that someone else has decided that they want to play too. I remember my fantastic start to World of Warcraft. I was playing a dwarf paladin, and that was that. I’d planned his talents, worked out his look, calculated optimal dungeon runs for best gear distribution. I was set. When I turned up on day one of the WoW release, another in our party had decided to play a paladin. Of all the classes we had to pick from, and there were only five of us, we’d got two people already playing the same class, thus fighting for the same loot, and the same role in the group. We even had the same embarrassing birthmark damn it! So I rolled a priest. But the priest wasn’t really what I wanted to play, I convinced myself that it was at the time, but really it was just me trying to justify my stupid desire to be playing a different class to the others, to add a new dynamic to our group, and not just be the guy ‘playing the other paladin’.

Long story shor… uh… quite long, actually, I eventually got my paladin to level 70 in WoW. After my druid though, who I settled on mainly, if for no other reason, because with a little effort I could be a reasonable rogue or tank or nuker or healer, and therefore fill a role that wasn’t already filled by somebody else. It worked rather well, for me at least, and sated my altitus enough that I didn’t roll a new character for quite some time, and it’s the main reason why I love true hybrid characters so much; I don’t need to be the best player that ever lived, or have the most powerful character, if I can do a little to help in an area of play that otherwise wouldn’t be covered by others, then consider me deeply satisfied.

Posted by Melmoth at 5:00 pm

Thought for the day.

age of conan, melmoth, tftd 1 Comment »

Reading Zoso’s post from yesterday - about Age of Conan’s use of captchas for access to their forum search - made me wonder what sort of clue this might give us as to how their game will operate:

To prevent bots in our game, Age of Conan is pleased to announce a revolutionary new anti-bot technology for our combat system: The Combat Captcha.

For example: you press 1 to activate your Skullsplitter with a Side Order of Extra Gore ability, and a captcha pops up:

It looks like you are trying to crush the cranium of this Cimmerian. To prove that you are a genuine player, please type the word displayed below in order to complete your manoeuvre.

cROm sEz DiE

The letters are formed from the entrails of your previous opponents and framed on a background that looks like the crime scene from a slasher film; if you can identify the word and type it in time, you get to execute the ability, and probably your opponent. Genius!

I think it could work. Gone are the days of mindless key mashing in order to participate in combat, now you have to stay on your toes, improve your typing ability and your reading skills, just to be able to play the game at all!

Look forward to other exciting uses of Internet security technologies to protect your game-play soon, such as the dial-a-spell protection mechanism, where upon attempting to cast a spell a small mathematical problem is displayed on the screen and you must type the answer in on a virtual keypad in order to complete the spell-casting.

Big Brother is watching you play.

Posted by Melmoth at 5:57 am
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